| Farastu |
So, I'm planning on focusing my Planescape campaign (at least the next adventure within it) on the plane of Ysgard. It of course is the D&D take on the realm of Asgard.
Basically it is a vast land, mostly wild, the only civilization (aside from very few towns separated by great distances) are the great halls where the Nordic dead and other petitioners go to do all the sorts of things you would expect dead Vikings to do when they aren't slaughtering one another. When not in the halls they battle each other to the death on a daily basis, and rise again the next day.
Mortals whom visit the realm have a chance to rise again the next day as well, if they truly fight to their vary last breath and "die by the sword" in a way which would befit a Viking hero. Otherwise dead is dead for them.
Things they could encounter would be giants, dwarves, elves, the vikings themselves (including but not restricted to petitioners whom actually were Norse Vikings from Earth in life), and those petitioners of Asgard/Ysgard whom have truly proven themselves and transcended the others, becoming Valkyries or true Einherjar. Fortunately both those have been stated up in Pathfinder, so that makes it easy (though Einherjar would be chaotic good, or chaotic neutral with good tendencies at least as often as chaotic neutral).
Dwarves, giants, and elves are easy enough to make like the ones described as dwelling there in Planescape. Norse giants would typically have access to a variety of magic, and the elves and dwarves would both be outsider type creatures (in the case of the true natives of the land at least) with a few other minor changes, such as the light elves having an aura of light (perhaps equal to being surrounded by the daylight spell constantly).
I've all ready stated up Bariaur as well, and have with aasimar and tiefling the option of those being descended from the deities of the different mythic realms (which after all are just the most powerful outsider creatures of a given plane. Tiefling = lower planar deity or other outsider, aasimar = upper planar deity or other outsider, including possibly some of the Asgardian gods themselves).
So, what I'm debating then, is whether certain other things make sense to have there.
Tengu, if they were re-flavored a little bit seem like they might work as a mortal race that dwells there (though I can see maybe some Tengu petitioners ending up there as well). Also Ysgard is known for having a lot of lycanthropes, so maybe skinwalkers would be a natural fit as well.
Any other races or monsters you think would fit in well? Any Pathfinder sources outside the core I should take a look at? I'm even open to more 3rd party things.
| Farastu |
Are you using most of the trappings of the Planescape setting, namely Sigil, the Factions, etc.?
I am using the various trappings of Planescape indeed, including the factions (which have been very important), and Sigil has been featured a lot as well. However it is a long running campaign, so I shift the focus to one place or another every so often. Thus now the focus of the campaign shall be Ysgard. Before I've featured the Beastlands, and the Plane of Air for example (my Plane of Air was very steampunk, with airship pirates being prominently featured).
Since the focus is shifting to Ysgard I want to of course showcase races and creatures from there, though it is unlikely the players will switch characters to play them, they certainly will be encountering plenty of them.AnnoyingOrange, that reminds me, I think in Planescape it is mentioned that trolls in Ysgard are the sort that turn to stone, I'll have to dig around for that reference.
I haven't heard much on Midgard, but the name alone makes me think I need to look into it. I really like the idea of some sort of raven folk with a connection to Odin's ravens... could make for some interesting NPCs they may encounter perhaps.