Meat Shield + Uncanny Grapple


Rules Questions


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I'm looking to build a particularly nasty Mythic Purple Worm. Reading over the mythic path abilities I can pull from, I noticed an interesting interaction that I wanted to make sure was correct between Meat Shield and Uncanny Grapple.

Meat Shield: "You can use a creature you're grappling to protect you from harm. If you're grappling a creature and are attacked with a melee or ranged attack, as an immediate action you can attempt a grapple combat maneuver check against your grappled opponent. If you succeed, the incoming attack targets your grappled opponent instead of you. If you fail, the grappled opponent breaks free from the grapple and the incoming attack targets you as normal."

Uncanny Grapple: "Upon making a successful grapple combat maneuver check against a creature you are grappling, you can perform one of the following actions: throw, crush, or swing. For a throw, you can throw the target of your grapple up to 10 feet per tier; if the creature strikes a solid object before reaching this distance, it takes 1d6 points of damage per 10 feet of the remaining throwing distance and lands prone. For a crush, you deal 1d6 points of nonlethal damage per tier. For a swing, you can use the target as a weapon against another creature, treating the grappled creature as a two-handed weapon. If you succeed at a melee attack against an opponent adjacent to the target, both that opponent and the grappled creature take 1d8 points of bludgeoning damage from this attack + 1-1/2 × your Strength modifier."

When my purple worm has already bitten someone, successfully grappled them, and is now the target of a melee/ranged attack, it can make a grapple check to shield itself with its victim if successful. Can it then also use it as a weapon through the Uncanny Grapple ability to whack whatever is in the worm's range due to this confirmed grapple check while already grappled?


Seemingly, yes. And that's terrible.


blahpers wrote:
Seemingly, yes. And that's terrible.

Good. I want this thing to be terrifying to fight. Fortunately this outcome is limited to once per round since it requires an immediate action, but being able to turn aside an attack onto an enemy and then hit essentially 2 enemies for free will be a huge swing in action economy for my World Eater.

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