Flyer777
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So I have run into a couple of interesting questions regarding these weapons abilities.
So a couple of notes about breaking, would it apply to sunder even though combat maneuvers seem to target a creature rather than its gear? I always thought as much was the reason we use cmd instead of item ac.
Shattering - a few notes
Shattering does extra damage to objects when you crit.
But...
Immunities
Objects are immune to nonlethal damage and to critical hits.
So how does shattering work with inanimate objects?
Finally... if we agree that despite some fluidity questions that breaking damage would apply to the damage done during a sunder attempt. Would shatter apply to sunder attempts as well? If so this would be the first I have seen of a combat maneuver with the ability to crit.
Thank you in advance for your insight.
Nefreet
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| blahpers |
I don't think this was intended for use with sunder, but more for destroying large objects and smashing holes in walls and the like. Though I'm more used to PCs trying to poke their way through a wall with an adamantine arrowhead. : /
I would allow the specific text to override the general no-crit-on-objects rule, but I don't know if that was intended.
Nefreet
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Upon command, a breaking weapon deals an extra 2d6 points of damage against inanimate objects and crystalline creatures on a successful hit and ignores the hardness of objects with a hardness of 5 or lower.
A shattering weapon functions as a breaking weapon that also explodes with a resounding crash upon striking a successful critical hit. In addition to the extra damage from the breaking ability, a shattering weapon deals an extra 1d10 points of damage to objects and crystalline creatures on a successful critical hit. If the weapon's critical multiplier is ×3, it deals an extra 2d10 points of damage instead, and if the multiplier is ×4, it deals an extra 3d10 points instead.
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit"). To find out if it's a critical hit, you immediately make an attempt to "confirm" the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
*shrug*
If you were wielding a Shattering weapon in my home games I'd allow you to confirm critical threats when sundering, or allow you to perform a "coup de grace" of sorts against inanimate objects, but I see your point. In a RAW world you'd probably only be able to apply the extra crit damage against crystalline creatures.