| AngelForge |
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Okay so my GM has finally decided to off my previous character (a gunslinger of very loose morals and even looser mouth) and as a result I have rerolled as a Goblin Feral Gnasher. Now im aware that this isn't the most optimised build in the world, but with the help of my GM (specificly that improvised weapons can be masterworked and enchanted as per other weapons) I wanted to give it a shot as it seems fun (plus 1d12 bite attack at small just seems awesome, plus its my first attempt at a proper front line character).
now the stats I have are
Str 15
Dex 19
Con 17
Int 11
Wis 11
Cha 10
I've started out with the two traits (one for fluff one for utility)Prophesied and suprise weapon.
what I Feats I plan looks something like this.
Lvl 1 Improved Unarmed Strike
Lvl 3 Improved Grapple
Lvl 5 Extra Rage Power
Lvl 7 Greater Grapple
Lvl 9 Rappid Grappler
lvl 11 Improved natural attack
Lvl 13+ ????
and Rage powers are
lvl 2 (class feature)
Lvl 4 Animal fury
lvl 5 hive totem
Lvl 6 Hive Totem Resiliance
lvl 8 Hive totem toxicity
lvl 10 powerfull blow
lvl 12 Crippling Blow
Lvl 14+ ????
so with what ive got what do you think? I was planning on mainly fighting with medium sized improvised weapons and dropping into 'grapple mode' when raging. Is it any good or am i headed for sucksville? Is there any tricks i should attempt/look out for? any ideas as to what i should/ would be fun to have as the rest of my rage powers/feats?
| XMorsX |
By going Unarmed Fighter 1 / Feral Gnasher X you can have IUS and a bonus style feat at 1st lvl.
Take the racial trait hard head, big teeth
1 Fighter IUS, Snapping Turtle Style, Improved Grapple
2 Barbarian
3 Barbarian Snapping Turtle Clutch, RP: Animal Fury
4 Barbarian
5 Barbarian Power Attack, RP: Hive Totem
6 Barbarian Improvised Weapon Mastery
7 Barbarian Greater Grapple, RP: Hive Totem Resilience
8 Barbarian
9 Barbarian Rapid Grappler, RP: Hive Totem Toxicity
10 Barbarian
11 Barbarian Pinning Knockout, RP: Superstition
12 Barbarian
13 Barbarian Final Embrace (I assume that by now you have Anaconda’s Coils), RP: Reckless Abandon
14 Barbarian
15 Barbarian Final Embrace Horror, RP: Witch Hunter
16 Barbarian
17 Barbarian Final Embrace Master, RP: Strengh Surge (you can rage-cycle it at the next lvl)
18 Barbarian
19 Barbarian Improved Sunder, RP: Spell Sunder
20 Barbarian
| XMorsX |
By going Unarmed Fighter 1 / Feral Gnasher X you can have IUS and a bonus style feat at 1st lvl.
Take the racial trait hard head, big teeth
1 Fighter IUS, Snapping Turtle Style, Improved Grapple
2 Barbarian
3 Barbarian Snapping Turtle Clutch, Throw Anything
4 Barbarian
5 Barbarian Power Attack, RP: Animal Fury
6 Barbarian Improvised Weapon Mastery
7 Barbarian Greater Grapple, RP: Hive Totem
8 Barbarian
9 Barbarian Rapid Grappler, RP: Hive Totem Resilience
10 Barbarian
11 Barbarian Pinning Knockout, RP: Hive Totem Toxicity
12 Barbarian
13 Barbarian Final Embrace (I assume that by now you have Anaconda’s Coils), RP: Superstition
14 Barbarian
15 Barbarian Final Embrace Horror, RP: Witch Hunter
16 Barbarian
17 Barbarian Final Embrace Master, RP: Strengh Surge (you can rage-cycle it at the next lvl)
18 Barbarian
19 Barbarian Improved Sunder, RP: Spell Sunder
20 Barbarian
I had forgotten the 2nd barb lvl feature of feral gnasher. I corrected it by removing Reckless Abandon.
Bear in mind that because of the fighter dip you can now use good weapons like the Sansetsukon and the Temple Sword as backup choices when grappling is ineffective.