| Kona |
I normally end up rolling 6d10 (3x Blessing of Erastil) + 1d10 (1x Blessing of the gods) + 1d4 (1x Amulet of mighty fist) + 1d10 from the normal damage. That is something I can pull of regularly because I am recharging my blessings instead of discarding them. I can out DPS every other damage class in this game. Assuming I don't roll really low lol
| Flat the Impaler |
Bear in mind that if you blow that many blessings in one combat, you're not going to see any of those blessings again until you get back to the bottom of your character deck. So you're going to have 1 amazing combat roll, then probably many turns before you see any of those cards again.
Unless of course you've taken enough damage (or discarded enough cards) where your character deck is basically empty, and all you have left is your blessings, then yes... Sajan rocks. Until he takes non-combat damage and dies, that is...
| Daarck |
Bear in mind that if you blow that many blessings in one combat, you're not going to see any of those blessings again until you get back to the bottom of your character deck. So you're going to have 1 amazing combat roll, then probably many turns before you see any of those cards again.
Unless of course you've taken enough damage (or discarded enough cards) where your character deck is basically empty, and all you have left is your blessings, then yes... Sajan rocks. Until he takes non-combat damage and dies, that is...
...or unless you recharge cards to the top of your deck....
| Captain Bulldozer |
Bear in mind that if you blow that many blessings in one combat, you're not going to see any of those blessings again until you get back to the bottom of your character deck. So you're going to have 1 amazing combat roll, then probably many turns before you see any of those cards again.
Unless of course you've taken enough damage (or discarded enough cards) where your character deck is basically empty, and all you have left is your blessings, then yes... Sajan rocks. Until he takes non-combat damage and dies, that is...
I agree. The best strategy with him (currently) is actually to take enough damage so that you have almost entirely blessings in your deck. That way you can blow your wad on your combat and then draw them back at the end of the turn. So in that regard, Sajan is a monster in combat... (but here's the hitch) for basically one combat per turn, maybe two if you spread things out.
See, the downside is that you're using all or most of those blessings just to be an effective combatant, not to help your team, not to get extra explores. If a monster with multiple checks comes up, you have to discard cards for each combat check, quickly leaving you with an empty hand and possibly more foes to fight.
Don't get me wrong, Sajan, like all the characters is useful and playable. But, he's pretty much a one trick pony... When it comes to combat, I'd pick Valeros over Sajan just about any day of the week.
| hfm |
I normally end up rolling 6d10 (3x Blessing of Erastil) + 1d10 (1x Blessing of the gods) + 1d4 (1x Amulet of mighty fist) + 1d10 from the normal damage. That is something I can pull of regularly because I am recharging my blessings instead of discarding them. I can out DPS every other damage class in this game. Assuming I don't roll really low lol
I find it awesome that we're using the term DPS for a turn based card game. :)