
necromental |

Ok, does it work like this:
-Enemy poisons me. I fail the save. On enemy's turn I'm afflicted, but take no damage.
-My turn comes up, I make the save again (anytime during my turn, meaning I can spend the turn buffing myself), and suffer the consequences.
-My turn counts as a round of poison duration.

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That's generally the way it is run (assuming an injury poison or monster ability with an onset of "immediate" and a frequency of 1/rd).
If you want to go by a strict reading of the rules, the saves should actually happen on the *enemy's* turn, but it's usually easier to remember to do them on your own turn.

Ignipotens |

Here is how it works:
*Enemy poisons you - You make a DC fort save and fail - take damage
*Your turn comes up - at anytime during your turn make another check and fail - take damage.
*Since the monster applied the poison it would count his turns not yours, so it is up to the GM to keep track of it.
See scenarios below.
Scenario A: Valeros is hit by an arrow coated in greenblood oil. He fails the DC 13 Fort save and takes 1 point of Con damage. At the end of his turn, he fails a saving throw against the poison and takes 1 more point of Con damage. Before his second turn, he gets hit again and must attempt a DC 15 Fort save (because 1 dose is already affecting him). He fails this save as well, which deals another point of Con damage, increases the save DC he must make each round to 15, and extends the total duration by 2 rounds.
Scenario B: Valeros is hit by a pair of arrows coated in greenblood oil, during the turn of one enemy archer. He fails the first DC 13 Fort save and takes 1 point of Con damage. He then must make a DC 15 Fort save for the second arrow. He makes this save and suffers no ill effect. On his turn, he must make a DC 13 For save (since only 1 dose of the poison is in effect). He makes this save and takes no damage, as the poison ends. If he is hit again on the next turn, his save would reset to DC 13.
Scenario C: Valeros is hit by a pair of arrows coated in greenblood oil. He fails the DC 13 Fort save and takes 1 point of Con damage. He then must make a DC 15 Fort save for the second arrow. He fails this save and takes 1 point of Con damage. On his turn, he must make another DC 15 Fort save, which he fails, causing him to take yet another point of Con damage. On the next turn, the archer fires an arrow coated in special greenblood oil poison, with a DC of 20. It hits poor Valeros, who fails the save and now must track the two poisons separately (since they are not identical). To add to his misery, another arrow coated in ordinary greenblood oil poison hits him as well, forcing him to make a DC 17 Fortitude save, which he also fails, increasing the total duration to 8 rounds (1 of which has passed). Valeros is in trouble.

necromental |

Here is how it works:
*Enemy poisons you - You make a DC fort save and fail - take damage
*Your turn comes up - at anytime during your turn make another check and fail - take damage.
*Since the monster applied the poison it would count his turns not yours, so it is up to the GM to keep track of it.See scenarios below.
Yes, saw the FAQ, but it directly opposes what is written in general affliction rules:
Example: Valeros has been exposed to the red ache
disease. He failed a DC 15 Fortitude save to avoid
contracting it, so after the onset period of 1d3 days has
passed, he must make another DC 15 Fortitude save to
avoid taking 1d6 points of Strength damage. From this
point onward, he must make a DC 15 Fortitude save each
day (according to the disease’s frequency) to avoid further
Strength damage. If, on two consecutive days, he makes
his Fortitude saves, he is cured of the disease and any
damage it caused begins to heal as normal.
I cannot find anything different in poisons or specifically afflictions with NO onset time.
And another question, when working your way does the initial save count vs rounds of poison duration?

Ignipotens |

Your example is a disease. A disease is totally different than a poison so they should be different.
It is not working "my" way it is working "the developer" way. I not sure I fully understand your question but I will try to answer it.
The number of saves vs how long the poison lasts are not related. That is what makes it deadly, you actually take damage twice in one round, once in initial contact and once during your turn. So the initial contact would be round 1. If the poison lasts for two rounds you would get one more save your next turn, then it would end right before the start of turn 3 for the monster that applied it.

Ignipotens |

There is another FAQ here which explains some more:
Poison: How exactly does poison stack with itself? How and when are the saves made? How do you determine the DC for the save when the target is exposed to more than one dose of the poison?
A character receives a saving throw against poison whenever he is exposed to the poison (such as when he is hit by an attack that uses poison). The DC of the save of that poison is listed in the poison's description, but is increased by +2 for every dose of the poison currently affecting the target (not counting the new dose that is being saved against). Poisons that have been cured or have ended do not count. In addition, a poisoned creature must save against poison once on his turn, but this can be at any point during the poisoned creature's turn. It cannot be delayed through readying or delaying action. For more information on poison and how it stacks, see the Poison FAQ blog post.
Even though you make the save on your turn the actual rounds are determined by the monster that applied it. Just like if the monster cast a spell, the duration would be according to his turn not the person the spell effects.

Majuba |

Here:

Ignipotens |

Why would you say that when your turn comes up and you save again it is round two?
Just because you have to make 2 saves in the first round doesn't mean it counts against the duration of the poison.
If I poison someone with a poison that lasts 2 rounds, in your example the poison would end before a full 2 rounds.
Combat starts. My character goes before yours.
Round 1 Starts: My turn I hit you with a 2 round poison - you make an initial dc and take damage. Your turn - you make another dc and take damage. Round is over. One round has gone by.
Round 2 starts: I do nothing. Your turn starts you make another dc check and take damage. Round is over.
Round 3 starts: My poison wears off right before my initiate. I do nothing. You turn starts, you are no longer poisoned.
Poison is special in that it has an immediate save on contact and then it hits every time on your turn. Just like a spell the duration starts and is counted from the person applying the effect.

thundercade |

Why would you say that when your turn comes up and you save again it is round two?
...
Because the total number of times the poison damages you doesn't match up with the stated Frequency for a poison. So some people adjust it to match up.
Your example is clear, but keep in mind two things:
1) Your 2 round poison is affecting me 3 times total.
2) I'm getting hit by a poison twice in one round that has a frequency of "once per round".
Those two things together just don't sit well with some.
I know that the FAQ example supports your example - but many people just don't agree, mostly because it's so confusing to players (especially since poisons with onset times don't do the two things above).
Also, many GMs don't like tracking effects that are offset from the normal round cycle. In your example, had you somehow poisoned another person on that same turn in Round 1 - say, a player that had already acted before your init - now those players are going to have their last poison effect on different rounds (Round 2 for the person in your example, and Round 3 for the player I just added). That kind of thing drives some GMs and players nuts.
I can see doing it either way, whatever people are comfortable with.