Breech-loaded muskets


Homebrew and House Rules


Hai gaiz, long-time lurker, first-time poster. My question:
What if we just made muskets into breech-loading versions?
Apparently, this was tried in the past, but it could never work properly as the break leaked too much gas. So, what if Alkenstar has fixed this problem? Then, musket-wielders could have breech-loaded rather than muzzle-loaded muskets, thus making the reload times far more believable. Still almost supernaturally fast, but no longer ridiculously so.
No change to mechanics, just to flavor. I like this reskin a lot, as does my gunslinger in the RoW campaign I'm running. A reload for him goes like this (with the breech-loaded version):
Break; stuff pre-wrapped ball into hanging barrel; pour powder on top of ball; close barrel; cock hammer.
Much more reasonable than imagining the pour, stuff, and ram version of a muzzle-loader, all in less than six seconds, IMO.
As for powder in the pan, we reskin that as percussion caps or a wheel-lock.
What do you think?

Grand Lodge

Check this out:

Hall's Breech

I was going to limit them to long arms only but I recently found examples of pistols that use the same breech mechanism. I still haven't figured out how I want to implement them in the game as to what rules effect they would have. The originals were flintlocks so they would be an excellent transition from muzzle-loaders to cartridge based systems.


StarMartyr365 wrote:

Check this out:

Hall's Breech

I was going to limit them to long arms only but I recently found examples of pistols that use the same breech mechanism. I still haven't figured out how I want to implement them in the game as to what rules effect they would have. The originals were flintlocks so they would be an excellent transition from muzzle-loaders to cartridge based systems.

Those are really cool!

As for mechanics, I'm not really interested in changing anything; more in more realistically representing the speeds at which muskets can be reloaded in this game. Muzzle-loaded muskets, when loaded by lifelong masters, take, like, 20 seconds; way slower than someone from Golarion who hs never even picked up a gun before (full-round action).
By making muskets breech-loaded, but keeping the mechanics the same, then that huge time gap is at least a little more believable.

Grand Lodge

So what you need is the Iron Kingdoms books. I think the one in particular that talks about breach loading weapons is called "Lock and Load."

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