Monster Stat Blocks: help needed


Rules Questions


Hello!

Newb GM here, trying to migrate from Beginner Box to Core PF Rules.

I'm looking at monsters from the Bestiary, and there are some elements that don't appeared to be covered by the Transition Guide.

Can you help?

For ex:

1. [Bestiary p.26] The Azata, Lillend has a +1 longsword that indicates "+12/+7".
-Though one-off tribal knowledge clarifications are appreciated, is there a comprehensive RAW section I can read somewhere, clarifying this?

2. I assume that if the Lillend is not moving, (full round attack) it can do one longsword attack, and a tail slap. How does that "2d6+2 plus grab" factor in?

3. Not counting exceptions written into the monster stat block, is there a way you can cast a spell and do a secondary action (bite/tail slap or something), by taking a full round action?

4. I read something about monsters also having...bonuses +1.5x your STR mod if your BAB is higher than something...is this something I need to worry about, or is the math already done in the stat block?

Thanks in advance for your help.

Grand Lodge

1) This refers to iterative attacks, which is actually covered in Combat, IIRC.

Roughly, once someone's BAB reachs +6 or higher, they get extra attacks during a full attack actions, each extra attack at -5 from the previous, until the next attack would have a BAB total of 0 or lower.
So:
BAB-Attacks
1-1 (+BAB)
2-1
3-1
4-1
5-1
6-2 (+BAB/+BAB-5)
7-2
8-2
9-2
10-2
11-3 (+BAB/+BAB-5/+BAB-10)
12-3
13-3
14-3
15-3
16-4 (+BAB/+BAB-5/+BAB-10/+BAB-15)
17-4
18-4
19-4
20-4

2) For a full attack action, assumiong it is written +12/+7 longsword, +7 tail slap, yes, it can do all three attacks, two longsword, and a secondary natural attack, the tail slap. If it hits with the tail slap, it has a free attack roll (vs CMD) to grab the target of the tail slap.

3) Not normally. Spellcasting, in general, uses the standard action. Attacks, in general, use the standard action. You usually cannot perform two different actions with a single standard action.

Quickened spells only use a swift action, so can be used with other attacks.

4) Stat blocks normally include all modifiers, other than from conditional things like Power Attack.

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