FGG Rappan Athuk PFRG


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I talked one of my players into doing a campaign log for our Rappan Athuk campaign. This one is done by one of our players named Don. We have been running every other week since 8/2012.

Encountered a mouse, it turned out to be Sandra, we dispelled the enchantment on her and returned her to her normal form.
Managed to lift the portcullis blocking our path.
Entered into maze, found secret door shortly thereafter.
Came across some giant spiders, killed them and found Binky Pink in their webs. Free’d him and he agreed to join us, encountered some Minotaurs, killed two and charmed a 3rd.
Came onto a cliff and after some comical entertainment watching Balmothere, Sandra, and Kaz trying to fly Big Red up the cliff, unable to do so until Big Red cast Bull’s Strength on Balmothere. We encountered a poisoned hallway and managed to make it through without triggering the trap, came into a room with two sets of really ornate doors and two statues. Doors were 20 foot high made of pure bronze. This was a tomb, Dae’din was able to decipher some ancient celestial on the statues that depicted the following.
Stone by stone and crafted by my hands
The tomb of Ereg Tal here stands
‘Til the end of time may be
Shall his goodness shine on thee.
Chiseled by the hands of Kor the
Storm Liegeman of Ereg Tal in peace and war
For to entomb his master’s bones
And thus to build eternal home.
Know ye who stand before the portal
Ereg was Titan, but not immortal
The Lord of Death did strike the blow
That laid my Mighty Master low.
Mortally wounded was Ereg Tal
The King I loved the most of all
And so I bore him to this cave
And from the stone carved our two graves.
About his blessed neck I placed
The Golden Torc, in life given free
As Symbol of my fealty
So I sealed it in the sepulcher with he.
To the end stand I the honor guard
‘Till life empties from my mortal gourd
Know all that Ereg Tal was the master to Kor
Faithful Servant to his Lord.
We rested in a cavern adjacent to the tomb where we encountered minitaurs and hill giants, then rested and decided to take the northern most passage that brought us downward. After proceeding downward we encountered an Eye of the Deep and killed it, then came upon a nest of over 50 Giant Scorpions and their mother, after a lot of heavy magic the group dispatched them and then searched the nest finding the eggs. Balmothere and Dae’din took them out.

Rumours – Break 7 seals to aid the side of good.
Shrine to a foul god or demon said to lie beneath the hills, corridors are gruesome and full of death.

We came across a small cavernous area with a brick wall and a path leading forward, we stopped to remove the pieces of brick to see what lay behind. During the wall removal we were attacked by a manticore and some stirges. We found a coffin containing an undead elf who pleaded for our help, Yokeem. Asked us to free her from her bondage, from which we went and killed the mummy who was holding her in this realm as an undead.
Dae’din accepted the key from Yokeem, and the group proceeded to the lake near the giant scorpion lair and underneath the lake as Yokeem said was an entrance to another tomb, in which lay the mummy. The group quickly dispatched the mummy thanks to Kaz’s fire breath and Balmothere’s Fire Bombs. Shortly thereafter Dae’din passed out while trying to identify a magical aura as Yokeem spoke into his mind thanking him for her release from undeath, as Dae’din is the one who accepted the key.

Don – Dae’din Ithil (Elf Rogue 3/Wizard 3/Arcane Trickster 3)
Kevin – Kaz (Gnome Sorceror 9)
Marty – Big Red (Half-Orc Cleric 7//Holy Vindicator 2)
Kara – Sandra (Elf Wizard 7/Druid 2)
James – Balmothere (Elf Alchemist 9)
Bill – Curt ( Human Fighter 9)
Henry – Liege (Human Mithral Knight 9)

The group went south via fly and swim magical aids and came upon an island full of goblins, after a chaotic mess of arcane magic (Fireballs, Ice Storms, Lightning Bolts) and divine magic (Walls of Fire) the group ran off the goblins and gained their hard earned gold ore. While collecting the ore the group was set upon by three river trolls and the fight seemed to be over rather quickly, that is until Curt fell into the river.
Sandra and Kaz morphed into aquatic forms to go and aid Curt who was being swept away by the river. Alas they were not of much help as the dangerously swift current swept them all away, along with the river trolls. After a struggle with both the river and the trolls Kaz, Curt, and Sandra broke free and made landfall. Sometime later the group re-united and continued the adventure. Curt noticed some tracks the trolls left behind and the party moved to follow. In a smaller chamber they found two of the three River Trolls in what was obviously their lair. Dae’din got the jump on the beasts and quickly fired off two Scorching Rays, Kaz came in with a fireball, Balmothere pitched a few bombs and the trolls were felled in fire and smoke. Sandra tossed a few arcane bolts, and Big Red cheered us on with a bless spell, ugliest cheerleader you’ve ever seen.
After dispatching the trolls the party searched the chamber and found several glowing magic items. Dae’din failed to notice a poison on a locked box and tried to open it, and although he made his save, he ran to the corner of the room, pilfering the periapt of proof against poison. He sat there clutching the periapt while the party was asking for it to help keep them safe against the deadly poison Dae’din claimed was on the trap as they attempted to open the box. Dae’din kept ahold of the periapt while not even wearing it. “Mine,” he repeated as Balmothere pleaded for it, finally to no avail Balmothere just searched the box, found the trap and disabled it. Inside was a tome that turned out to be a manual of gainful exercise. Also found amongst the treasure was a Robe of Scintillating Colours, a Bag of Holding, some arcane/divine scrolls, and Boots of Dancing (thought to be boots of Striding and Springing). Dae’din got the boots and put them on, and for the third time since entering the dungeon he was cursed once again and began dancing uncontrollably.
The group had a good laugh at his expense until Big Red finally stopped laughing enough to help Dae’din who thought his day couldn’t get any worse… And thankfully it didn’t as he noticed a pitfall trap just in time, thanks to Sandra wearing the Robe of Scintillating Colours and shedding enough light for Dae’din to notice. The group decided to rest here, and Sandra popped up a Tiny Hut for some measure of safety and comfort in the dungeon.


Dotting to follow


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Here is the latest installment this time done by James who runs the Alchemist:

Pathfinder Dungeon Campaign Rappan-Athuk Ultimate
 Players Present
• Marty – Big Red
• Henry – Liege
• Kara – Sandra
• Bill – Curt
• James K – Balmothere (Late)
Spirits high following the swift and decisive demise of a goblin army (or mining party, the corpses were too badly mangled afterwards to tell either way) and the river trolls to whom said goblins owed fealty, our heroes descended further still into the depths of the dungeon of graves. This section of the dungeon proved larger than anything our heroes had seen before. What new villains would rise to test the wills of the party in this vast an unknown realm?
Apparently, this challenge would be first answered by a bunch of gargoyles that flew away in terror after one of their raiding party got beaten like a particularly obnoxious red-headed stepchild (900xp to all but Balmothere, who arrived just as the battle ended due to an unfortunate miscalculation on the amount of insom-b-gone he needed to take, and heralded the departure of the aforementioned gargoyles with a judicious application of kicking small clouds of dust and cursing).
Heady and confident, our heroes trudged onward to investigate a small underground mountain. Upon arrival at the base of the mountain, a group of strange crystalline caterpillars fiendishly grazed on rocks and cast devilishly vacant glances at the party. Such a heinous crime could not go unpunished, and the party resolved to exact divine retribution upon the moderately docile creatures. The clash of sword and spell and alchemical-travesty-against-nature rang out across the cavern as it turned out that the rock-grazing caterpillars had one heck of a mean nibble. With one well-placed nom, Liege’s head was turned into a jolly-rancher for the one remaining caterpillar shortly before its own demise at the hands of Sandra’s expertly timed magic missile (1600xp for the fight, and once Liege got smacked on the chest with the rod of resurrection, he recovered from his sudden bout of heedlessness). Upon inspection of the general area following the combat, a vein of 1000lbs of 50% grade mithral ore was discovered and subsequently drooled over for approximately 10 minutes before it was considered too much trouble to set to liberating from its rocky prison without first clearing the area of any and all threats.
After this valiant battle, our heroes attempted to cross a bridge over the river, whereupon Balmothere encountered a clipping error and fell through the bridge in a haze of itinerant zeros and ones. Following a veritable pinball game of secondary impacts, the alchemist came to rest at the bottom of the river. Down, but not dead, a rescue by Sandra brought him back to the tender care of a half-orc cleric and a paladin that had trouble not laughing (unfortunately lawful good deities have no proscriptions against schadenfreude).
Somewhat less confidently, but still somewhat foamy-- if not heady (get it? Not heady after a vorpal bite? HAHAHAHAHAHA ah I kill me…), our heroes delved further into the level in search of greater fortune and adventure… and found more caterpillars. A great fight ensued as the alchemist responded to the caterpillars’ defensive mobilization in response to the adventurers’ invasion of their treasured home by screaming like a little girl something along the lines of ‘OH NO, YOU AREN’T GETTING ME, YOU BASTARDS!’ and subsequently carpet bombing the caterpillar swarm into oblivion. Unfortunately for Sandra, she was presented with indisputable proof that what you can’t see can in point of fact pop out of the ground and turn your head into a tootsie pop (she got better). Once the remaining caterpillars were properly and judiciously executed for their crime of existence (4700 xp, no treasure, which sucked for Balmothere’s perception roll of 51), our heroes left the smoldering lair and went on a tour to a nearby waterfall.
While the Alchemist made a new fly extract to get him down the cliff, the others attempted to scale the walls. Curt made his way to the bottom of the cliff with the grace and poise of a spider, while Big Red made her way down with the grace and poise of a tin can on a flying trapeze. Following another rescue by Sandra (and a subsequent decision that maybe the wings of flying should maybe go to somebody who could actually ferry people around), the party eventually made its way to the bottom of the waterfall, whereupon the paladin was most vociferously aggravated to learn that our heroes’ path lay behind the wall of water, accessible only by a small ledge that was difficult enough to cross in light armor. With much effort and coaxing, Liege was brought across the ledge, through a secret door, down a secret stairway, and right up to a child’s painting of a door on a rock wall.
Was this a trick? Was it some kind of goblin prank? Was it an illusion? These questions and more were asked by the party as they contemplated this curious situation. Only when Balmothere drank an extract of Detect Secret doors did he point out that ‘yes, it’s a freaking DOOR’. With careful consideration, the Liege recommended the use of true-seeing to see if there really was a way to open the door (200xp for Bal and Liege). The party rested upon a stairwell, which was bloody uncomfortable, and learned that the Wizard wasn’t very good at the divination game (Blowing things up, yes. Locating things that need to be blown up? Not so much). While Sandra and Balmothere drew up a wish list of spiffy-keen divination spells that would be really freaking useful because every spell is useful somewhere, Big Red turned on her true seeing and found the phrase ‘Speak His Name and Enter’. With no further clues as to who ‘he’ was, the group performed a collective shrug and wandered back out of the secret passageway. Before returning to the greater cavern as a whole, Balmothere spotted yet another secret door cleverly hidden right next to the first secret door, this one more easily opened and containing a stairway going up!
With great confidence and intrepid spirit, our heroes ventured up the stairs and once more into the dark and deadly unknown! What will they encounter next?


What level of the dungeon, I just started reading through it? Good write up.


The players were on level 10A. They have gone up the stairs to 9B and the end of the session.

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