Starting Carrion Crown with Broken Moon - Advice Request (Spoilers)


Carrion Crown


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Hey folks, I am going to be taking over as DM for a group of players soon, and I am planning on running the Carrion Crown AP. I have three new players, one mildly experienced player, and one very experienced player in my group. The mildly experience player actually had us run through Crypt of the Everflame, Mask of the Living God, and City of Golden Death to introduce all of the new players to Pathfinder, but now it is my turn to take over. I plan on letting them use the same characters since they have grown pretty attached, and try to keep things moving to higher levels.

In Mask of the Living God and City of Golden Death, the party was hired by an agent of the Pathfinder Society to investigate the Cult of the Living God and foil their plans. I plan on making a similar request, asking the party to travel to Lepidstadt and meet with Professor Petros Lorrimor, a Pathfinder agent, about the recent activities of a cult he was investigating. Upon arriving, they will find that the professor was recently murdered by the Beast of Lepidtstat during a break in. The party is directed to speak with Judge Embreth Daramid, who oversaw the trial of the beast. Daramid will be the party's benefactor in this case, asking the party to track down the missing statue and avenge Lorrimor's murder. She gives the party Lorrimor's journal, which shows he tracked a group of cultists from Ravengro to Lepidstadt, and suspects they are gathering reagents for a foul purpose. Sadly, Ravengro has recently been overrun by a sudden and terrible army of ghostly prisoners, so the party can only try and track the cultists. Daramid's contacts indicate that the cultists traveled through the Shudderwood and may have stopped at Ascanor Lodge.

I was hoping that this plot would allow my players to experience ths really neat AP without missing to much from the first two books. Thanks for any and all advice.


I think you will be ok, they are missing two really cool adventures but if done right it should be good.
They have buy in to there characters so you just need make the characters care about the adventure.

Are you going to have Vrood in control of the Beast or just had him be a scapegoat


They good thing about my players is that since they are new, they pretty much just want to have fun and explore the game. They are pretty invested in their characters, so I think having their characters be hired and perform this service for the Pathfinder Society should be enough. Vrood will have controlled the Beast and committed the theft, along with the murder of Professor Lorrimor.. I think I will have the trial over and the Beast being put to death as the party arrives, with only Daramid suspecting that there was someone else pulling the strings. She had no proof at trial, and so could not help save the Beast but she can maybe avenge her old friend's murder.


They really cant kill the beast he can get away when ever he chooses


That certainly seems to be the case, but I thought it might be best if the Beast is killed as the party arrives in the city. Otherwise, they will want to deal with the trial if it is captured, or to hunt it down if it has escaped, and I would rather just have them move on to Ascanor Lodge.


Well make him already have gotten away, and with Vrood having him enslaved and using as a pawn


Simple question: Why do you want to skip the two best parts of the AP? And new players tend to get overburdened when they have to start at higher levels and did not learn their classes and characters from the beginning.


Upps. I didn't read your first post properly. So my second comment was stupid. But my first point is still valid. ToB and HoH are the best parts of the AP. I won't skip them.


I like the enslavement idea, Virtue. That would work out pretty well, I think. Commoner, I am going to discuss starting from 1st level with my group, as I really like the first couple of volumes, but I don't want to force them to abandon their characters. The new players have gotten pretty attached to their characters, as this is their first time ever really playing.


You could propose the first 2 modules as a prelude, with the intention of bringing the main character back in afterwards...

Play through an abridged version of HoH and TotB with a "fade to black" after the trial with the prelude characters heading to Ascanor.

Fade back in with the permanent characters being hired by Daramid through the PFS to follow up on the missing party..

The only issue you really run into is one of the PC's preferring their prelude character.

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