Ghost Sound / Dancing Lights for a Rogue


Advice

Liberty's Edge

Hello All-

I have made a Gnome Rogue and have a perspective question for those of you out there are Gnome friendly. I would like to incorporate Ghost Sound and Dancing Lights into my game play. Like someone pounding on a door to distract a monster, make the sound of receding footsteps with a faint image of a distant torch to get a enemy combatant to move off...

What I was looking for was some interesting ideas on how to use these abilities to my advantage. Maybe things you've done before that I could try / tweek to make the use of them really fun.

I've never played a magic using character so I have no experience with spells or spell like abilities. I'm a life long Dwarf Fighter. I just wanted to branch out with something new and challenging.

Any and all help is greatly appreciated.

Thanks!

Grand Lodge

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Both of these seem like really useful abilities for a rogue. I have a multi-class rogue who gets a lot of use out of mage hand and silent image as well, but you'd either need to multi-class or take the magical rogue talents to get those.

I did play in one PFS module where we were trying to get into a warehouse, but there was a guard sitting outside. The gnome in our party cast ghost sound, for the sound of breaking glass, and then said to the guard, "Did you hear that? I think someone is trying to break into your warehouse around that corner - you'd better go check it out." I believe the DM asked for a bluff check to cover both the spell itself, and the gnome's follow up line.

Grand Lodge

There is a gnome feat that makes illusions threatening if an enemy fails his save. I invested into this for my wizard as his special shtick. Combined with the right trait allows threatening ghost sound at will.
More something to help your rogue as something that likely will work for you.

Apart of that - the idea is good - but expect a lot of table variation how the GM will deal with it. Roleplaying wise thumps up. But there are no scripted ways how to act with NPC's.


Lots of ways to use them! But it really varies between GM to GM. Sometimes knocking on a door is a great distraction! Other times the enemy prepares for combat, and others they don't do a thing. Always gotta remember to know your GM, but its fun to come up with crazy plans using the tools your given.

GeoffA wrote:
Both of these seem like really useful abilities for a rogue. I have a multi-class rogue who gets a lot of use out of mage hand and silent image as well, but you'd either need to multi-class or take the magical rogue talents to get those.

Or just buy magic items. 0 level Wands are cheap and so is cranking UMD with a rogue. Or you could play a caster in the first place for all the utility they have and wizards get even more skill points to boot. There are also a few magic items that let you cast cantrips, how good they are varies greatly though. Something to remember is that if you do plan to dip, you may consider the arcane trickster PrC.

Liberty's Edge

Hey guys. Those are some great ideas. Thanks so much!

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