| Lehmo |
Hey all one of my players asked me this. Can I get a community clarification of how to rule.
As a android I'm immune to sleep effects, but not unconsciousness so Drow Poison could still effect me right. Tho id get the +4 racial bonus on all saving throws vs poison..
Also would I get +8 vs a paralysis poison...?
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/android
but then is it even possible to render a golem unconsciousness. Poison's are a pain in this regard because they dont tell you why there unconsciousness...
LazarX
|
You can't render a golem unconcious through poison because they have construct immunities.
Androids being largely flesh creatures, do not. You have to remember Androids are Rayna, not Data. Think of Pathfinder Androids as organic creatures produced through artificial means. It's not all bad news, it means cure wound spells WORK on you.
| SeeleyOne |
The same goes for Alchemist stuff, like mutagens. I have been thinking about making a Alchemist Vivisectionist that loves cutting into creatures to see how they work. Is that evil? "Stop complaining, I just want to see how you work". I could name him Cutter. Hmmm, it kind of reminds me of an evil droid in the Knights of the Old Republic games.
| thenobledrake |
To answer the other question: No, you would not get a +8 to your save against a poison that inflicts paralysis.
Both bonuses are racial bonuses, and bonuses of the same type that stack are the exception, not the rule.
Also, both bonuses are from the same source (the Constructed racial feature) and so they wouldn't stack even if racial bonuses did stack with each other.
| lemeres |
Poisons would probably work since most medieval poisons tended to be acidic, which is what does a lot of the damage. That, combined with the fact that you are close enough to a regular living creature that you might have a circulatory and respiratory system (insuring that this nasty stuff gets everywhere rather than just doing a bit of superficial damage to the outer surface), and you can easily justify poison working.
Also, some poisons might just be magic. So there is that good old "just cause" clause. Otherwise, yes, as the other people have said about the actual mechanics.