| Simon Stocks |
I'm working on some of the backstory bits for my PC's in the Runelords campaign, and one of them has requested that I build in something about his nemesis (for his Story feat).
We've worked up that he stole the keys from the Fish Tank belonging to Jaster Fralino http://www.pathfinderwiki.com/wiki/Fish_Tank and that when he re-enters Magnimar, he's going to go find his old haunts, and have a side quest to get to the bottom of what the keys open, and kill Jaster.
Does anyone have any ideas what the keys open though? I'm drawing a complete blank....
Misroi
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Personally? I wouldn't have them open anything. Quite honestly, the idea of having a bunch of keys in the bottom of a fish tank filled with swamp barracuda seems a bit silly and melodramatic. The fact that they're easily avoided by mage hand suggests to me that he's not really worried about whether they're taken or not.
What I'd do? The keys and barracudas are all window dressing. In the bottom of the tank is a plain, unremarkable rock, buried underneath quite a few of the keys. That's really what he's protecting. It's actually something important and possibly magical altered by a polymorph any object and a magic aura to seem innocuous. Jaster probably doesn't know what that rock actually is, or what it can do - he was just told to protect it by his superiors in the Sczarni, or he'll be the next into the tank.