
EldritchBoar |

Assuming all requirements for a Pushing Assault are met, what happens if I hit a mounted target?
I see three options:
1) The rider falls from the mount (1d6 damage, prone?).
2) The rider is just two-dimensionally "shifted" on the ground, standing.
3) The pushing assault is not allowed because being pushed down the mount is not considered as "ending the move in a safe space the target can stand in".
Opinions?

EldritchBoar |

Option 4) The rider makes a ride check so that his mount shifts under him as well.
You mean like a "stay in saddle" check, DC 5? Or some higher DC (determined how?)
I must say that, since Pushing Assault works in an "all or nothing" way, I would prefer to avoid checks, but it seems fair if there are additional penalties (falling) when hit.

SlimGauge |

It's not Pushing Assault's fault that the riding rules require so many checks. How about the following ?
If you PA the mount, the rider is obviously going along for the ride. (pun!)
If you PA the rider, the rider has a choice.
1) Accept being unhorsed. Make a DC 15 "Soft Fall" ride check. Success means no damage and not prone, failure means 1d6 damage (more for specially tall or flying mounts) and prone on landing (unless you've got one of those feats or abilities that negates the prone part)
2) Resist being unhorsed. Make a DC 5 "Stay in Saddle" ride check. (Optional: increase the DC by 1 per point of damage received in the PA attack). Failure means you go to option 1 (Soft Fall or damage).
Simple enough ?

EldritchBoar |

It's not Pushing Assault's fault that the riding rules require so many checks. How about the following ?
If you PA the mount, the rider is obviously going along for the ride. (pun!)
If you PA the rider, the rider has a choice.
1) Accept being unhorsed. Make a DC 15 "Soft Fall" ride check. Success means no damage and not prone, failure means 1d6 damage (more for specially tall or flying mounts) and prone on landing (unless you've got one of those feats or abilities that negates the prone part)
2) Resist being unhorsed. Make a DC 5 "Stay in Saddle" ride check. (Optional: increase the DC by 1 per point of damage received in the PA attack). Failure means you go to option 1 (Soft Fall or damage).
Simple enough ?
Sounds good, thanks.
Our party is going to battle a tough mounted foe in an upcoming fight, so I wanted to know my options.