| BokaliMali |
Yup.
My friend and I want to play some pathfinder badly but don't know anyone else/are too antisocial to want to meet other people who play so we're doing a solo campaign with me as the DM and he as the PC.
He's told me he'd like to play something like 'Drizz't if he changed his mind about being a good guy'so that's what we're doing.
He was raised on the surface for some reason he'll come up with, knowing nothing about drow. Then he stumbles upon an entrance to nar-voth, learns he's not that unique underground and it becomes a quest to find the drow.
Once he finds them, I dunno. Maybe awaken the tarrasque to kill all elves or something.
I'll be providing him with GMPCs and cohorts throughout to help him along.
OK, advice time: I'm not a very experienced DM and have never played through the darklands before. Is there any source material beyond 'Into the Darklands' and the second darkness AP I should check out?
If anyone has neat ideas for underground encounters or cool adventure hooks they're just itching to share and be stolen I'd appreciate that too!
To save me some work in the early game (pretty much a random-adventure-plot through the darklands) I'm finageling some adventure modules to work in the darklands. I'm putting Midnight Mirror in there, just changing races and locations. I also took the dungeon in Hungry Are The Dead, removed plot elements and made it a forgotten drow tomb overrun by ghouls.
Any suggestions for other modules I could do the same to easily? Yeah, I am lazy.
| BokaliMali |
So I had an idea for a coo encounter: Our heroes fall down an enormous shaft. Like, the circumfrance of a large house and deep enough it would take almost half a minute falling to reach the bottom. It also happens to be home to a big nest of dire corbys who, being stupid xenophobic psychopaths try to kill our heroes. By jumping at them. As they're plummeting.
So the adventurers need to slow or stop their descent while fighting off a huge horde of corbys. Since corbys don't fly it's just a matter of shaking off however many happen to be lucky enough to make the jump to the falling heroes.
So, rules wise, how would you suggest I do this? I was thinking dice rolls to see how many corbys latch on to who. Once a corby catches you you're grappled, once the adventurers break the grapples the corby falls to its' death. What do you think?
I'll make sure to plant some feather fall potions or something beforehand.