LazarX
|
Just pointing this out, there are no rules for using TWF and two-handed weapons, melee or otherwise.
If I'm mistaken, please point out such rules, but until then you can't TWF with longbows as far as I'm concerned.
You can TWF with hand crossbows, but reloading becomes an issue. You can TWF with longbows if you're a Thri-Kreen or some other critter with 4 arms.
| BigDTBone |
Again, the TWF rules don't support that, though multi weapon fighting might, I'm not sure.
Link. look at "Table: Two-Weapon Fighting Penalties." No rule for two two-handed weapons.
Bows are not 2-handed weapons, they are ranged weapons. Unless you would let a medium character use a small bow in one hand...
| Chemlak |
| 1 person marked this as a favorite. |
Does TWF and Rapid Shot work with thrown weapons?
Yes. If your number of attacks would exceed 2 (which it always would, since otherwise you're just using Rapid Shot and not TWF), then you need a means of drawing the thrown weapon for the third and later attacks as a free action: Quickdraw.
| Dustyboy |
Dual longbows would be -6/-6/-6/-11/-16 before BAB and dex (Or wis :3)
I'm currently trying to minimize that
If you have a full BAB
you'd be dealing with
-6/-6/-6/-11/-11/-16/-16/-21/-26
Bab included
14/14/14/9/9/4/4/-1/-5
Let's add a mod to that, how about 28 str/wis on a guided weapon (achievable with ease) 14 mod
28/28/28/24/24/18/18/17/9
at that point i'd imagine you to have a +5 enhance bonus to hit so
33/33/33/29/29/23/23/22/14
I like two handed fighter for this (Adds str to damage with 2h weapons, i believe a bow counts as a 2h weapon)
38/38/38/34/34/28/28/27/19
damage around
1d8+28+10
or with clustered shots and all hitting, 9d8+342
Imagine what you can do with a gunslinger
| Robert A Matthews |
My ninja does TWF + Flurry of Stars. Don't have the feats available to take Rapid Shot on top of that. Not sure I would enjoy the extra -2 anyway. He's already at a -4 penalty with his Flurry of Stars+TWF combo. It does make for some awesome sneak attacks when he has greater invisibility on him.
To answer the question, yes rapid shot and TWF stack. And you can also do both of those things and flurry of stars.
| Archaeik |
Dual longbows would be -6/-6/-6/-11/-16 before BAB and dex (Or wis :3)
I'm currently trying to minimize that
If you have a full BAB
you'd be dealing with
-6/-6/-6/-11/-11/-16/-16/-21/-26
Bab included
14/14/14/9/9/4/4/-1/-5Let's add a mod to that, how about 28 str/wis on a guided weapon (achievable with ease) 14 mod
28/28/28/24/24/18/18/17/9
at that point i'd imagine you to have a +5 enhance bonus to hit so
33/33/33/29/29/23/23/22/14
I like two handed fighter for this (Adds str to damage with 2h weapons, i believe a bow counts as a 2h weapon)
38/38/38/34/34/28/28/27/19damage around
1d8+28+10
or with clustered shots and all hitting, 9d8+342
Imagine what you can do with a gunslinger
2H Fighter archetype does not affect bows.
Also, I don't see where you are getting the extra attack at -26? Your primary hand gets a max of 4 attacks +1 from Rapid Shot, your offhand get a max of 3 attacks with all the TWF feats (3 at full, 2 at -5, 2 at -10, 1 at -15. where is the attack at -20 coming from?)
| Rhatahema |
First of all, vestigial arm comes with its own set of restrictions on gaining attacks. It never grants additional off-hand attacks per round, so its real use with a TWF gunslinger will be reloading.
Second, using two off-hands to grip a two-handed weapon (melee or ranged) really isn't allowed or disallowed by the rules; It's simply never addressed (as far as I can find). I can imagine it being allowed for two-handed melee weapons (each off-hand grants +.5xStr modifier damage), but two-handed ranged weapons are dubious. For instance, a composite longbow used in two off-hands shouldn't be getting the same strength modifier to damage as one used with a primary hand (following the logic of off-hands). I would just steer clear of that idea.
| Archaeik |
They haven't explicitly come down on 2H TWF yet, but there are no clear rules about how it would function (other than "offhand not light").
The interactions between things like +50% str for wielding 2H vs having only a "primary hand" and "offhand" in the TWF descriptions conflict a little bit, as do the rules for applying Double Slice/Power Attack...
Essentially it leaves it entirely in the realm of GM fiat about how he views the mechanics and how he will accept it working.
(In short, expect a lot of table variation, including having it disallowed)
A lot of people go on about how it "should" work... but most of those assumptions are based on inferences and meta-rules.