| pluvia33 |
I had an idea for a new Role for Merisiel, everyone's favorite Elf Rogue. Here are a new set of Powers to reflect a rogue who specializes in dabbling in magic and using magic devices. I don't know if Tinkerer is the best name for it, but it's the best name I could come up with. There wasn't an existing archetype that I could find in the RPG line of rule books (the stuff on the PRD) that fit, so I just made up my own name for it.... Actually, just looked again and there is the Eldritch Raider racial archetype for the Gillmen, but I don't know if the name really fits (not to mention being an archetype from a non-elf race). Anyway, here is what I came up with. What do you think?
MERISIEL (TINKERER)
HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Light Armors [ ] Weapons
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 ([ ] +1) ([ ] +2) ([ ] +3) to your combat check or discard it to add an additional 1d6.
[ ] Add 2 ([ ] 4) to your check to acquire ([ ] or recharge) a boon with the Magic trait.
[ ] When you would banish a boon with the Magic trait from your hand, bury it instead.
[ ] You gain the skill Arcane: Charisma +1.
[ ] When you play a blessing to add to your Charisma check, add d12 instead of the normal die.
| Fenris235 |
It looks nice, but i have to ask what your intention is.
Should she become a caster, or should the arcane skill be only for recharging magic item?
And is the burying instead of banishing useful for anything other than potions, or am i missing something?
An Idea i would throw in the ring would be to give her the possibility to put spells in her itemslots, to simulate her having scrolls with her.
She could either recharge them if she has the Arcane skill, or at least not lose them if she burys instead of banishing.
| pluvia33 |
The intention was to give her a little bit of arcane magic casting, just as Harsk can with Divine spells. With the Arcane: Charisma +1 skill she can cast arcane spells and use her d6 Charisma stat for any arcane checks associated with the spell, it won't be banished after casting, and she can recharge it.
The "bury instead of banishing" ability is also useful for Divine-only spells that she might acquire and use. She could then continue to use a nice Divine spell once per scenario or hand it over to a Divine caster in the party. There might be a few other cards which she can get use out of that ability, too.
That is an interesting idea. I was trying to think of a way for her to get more spells in her deck. Maybe something like this:
[ ] After each scenario, you may substitute 1 ([ ] or 2) item card(s) in your deck for a spell card when rebuilding your character deck.
I don't know what I would take away in place of that ability, though.
| Fenris235 |
Do you mean with your ability that she gets 1 or 2 itemslots as spellslots. Or do you mean she can, if she wants to, take 1 spell more per game she played, instead of an item, and get to only spells if she want to?
The easiest to cut out would be the ([]+3) of her soloability, and/or the []7 handsize.
| pluvia33 |
You would have the choice to trade one or two of your item slots for spell slots, if you wish, when you rebuild the deck. So if you have both check marks for the ability, you can either take your normal full number of items and zero or 1 spell from your card feat. Or you can lower your item count by one to take an extra spell or by two to take two extra spells.
And yes, that would be the easiest, but that would give her 7 unique abilities, more than any other character's role in the game, so I'm not so sure about that. And not having that extra card could hurt her versatility which is one of the goals of this role. I'd probably take about the [ ] +3 sneak attack and the "bury instead of banish" ability if I went with the "scroll" ability.