Add new ability to Handy Havresack


Rules Questions


Hello i was wondering if its possible to combine http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/muleb ack-cords into a http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bag-h andy-haversack using

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Adding New Abilities
Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
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Or impossible, since the havresack have no slot ?


Ask your GM. If he/she okays it, you're good to go.


Yes, you can if the DM approves it. Double the cost of the cords to make them slotless, then multiply the cost of the more expensive enchantment by 1.5. Either way, that's a final cost of 5,000 gp.


Any magic item can be made. They just need the GM to approve and price them.


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Ipslore the Red, there are a couple problems with your statement.

First, being slotless it does not fall under the "Adding New Abilities" rules.
Second, it is not the "more expensive enchantment" that is multiplied by 1.5. It is the additional (second) enchantment.

CRB p553 wrote:
If the item is one that occupies a specific place on a character’s body, the cost of adding any additional ability to that item increases by 50%.

So, in the case of the OP's question, simply double the cost of the Muleback Cords to make them slotless.

Personally, I like to add Muleback Cords to a Cloak of Resistance.


Thanks for comments. Where is the rule that says can just double price of an item to make it slotless?


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Table 15-29 Estimating Magic Item Gold Piece Values, note 3: "An item that does not take up one of the spaces on a body costs double."

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