
Quatar |

Ok, so the old DR rules, with +3 overcoming Cold Iron etc.
I always assumed that you need an actual +3 Enhancement bonus on the weapon to overcome Cold Iron, and that a +2 Flaming weapon would not be enough, even though it also costs +3 to make.
Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment.
Under the Magic Weapons section they usually differentiate between Enhancement Bonus (the actual +x on a weapon) and "Weapon Bonus" (the total number for determening price), so I figured it was clear.
Now however, DR/epic in Mythic Adventures states that for DR/epic those special abilities count. A "+1 Keen Flaming Burst Holy" counts as a +6 for that and overcomes DR/epic.
So, does the same apply to normal DR too, or is that a special case for Epic DR?

Quatar |

On the PRD it has a table that says "Weapon Enhancement Bonus Equivalent", which is what got me thinking.
Is't a "+2 flaming" a "+3 equivalent" ?
Maybe they changed it when Mythic Adventures came out? I don't have my actual CRB to check what's in there here.

Gauss |

Equivalent in that case means equivalent to the normal way to bypass DR. +3 is equivalent to Cold Iron and Silver. +4 is equivalent to Adamantine. +5 is equivalent to Alignment-based weapons.
That is not the same as "modified bonus" which is Enhancement bonus + equivalent enhancement bonus from special abilities.