New player looking for a great Maneuver Master Build


Advice


As the title says Im looking for a Maneuver Master build. All the ones I have come up with are utter crap. Any help would be great, thanks

Shadow Lodge

Look into the Lore Warden and the Maneuver Master monk. I've seen lots of threads with this combo. I personally like the Lore Warden with either a cleric or rogue dip.

Sovereign Court

Here's one I was working on for a Vanaran monk. I had in mind something akin to the Monkey King - a funny guy that climbs and jumps all over, with a focus on Trip and Dirty Trick maneuvers.

The Tricky Tripster:

Vanara Maneuver Master Qinggong Monk

Stats (20 point buy)
Str 16
Dex 16 (+2 racial)
Con 12
Int 10
Wis 16 (+2 racial)
Cha 6 (-2 racial)

Weapon: Temple Sword, others
Armor: none

Skills (4/level):
Key - Perception, Sense Motive, Acrobatics
Aux - Heal, Stealth, Climb, Swim, Know: Religion, Know: History

Feats:
1 Toughness
1M Improved Trip
2M Improved Dirty Trick
3 Mantis Style
5 Combat Reflexes
6M Greater Trip
7 Vicious Stomp
9 Fury's Fall (add dex to CMB on trip attempts)
10M Greater Dirty Trick

Qinggong:
5 High Jump -> Feather Step/Barkskin
7 Wholeness of Body -> Gaseous Form

It's not incredibly lethal, but it's pretty solid. Particularly, with a high Wis and Mantis Style, your Stunning Fists become quite excellent, and if you use them on tripped and/or blinded opponents, it's easy to hit. With Combat Reflexes, Greater Trip, and Vicious Stomp, you'll be making up for Flurry of Blows with the amount of AoOs you'll be getting.

Of course, like any maneuver master, this character will work much better in a campaign with primarily humanoid enemies.


Make a Halfling Maneuver master / underfoot adept monk fot the first 10 lvls, then go to menhir savant druid. Wild-shape into an air elemental and trip colossal creatures. Dirty trick is useful too.

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