| threemilechild |
My shadowdancer has bought a shadowform belt (allowing her to become incorporeal). I have some questions about how she can then attack material foes.
I had assumed I'd need a ghost touch weapon, but I am not sure whether that would even work (unless I dropped it and picked it up). It says: "Essentially, a ghost touch weapon counts as both corporeal or incorporeal," but I am not sure if it would still count as corporeal since it would go incorporeal with the rest of my equipment.
There is language in the ghost touch property for armor that allows incorporeal creatures wearing it to pass through solid objects, but no such language for the weapon property. Does that mean that if I'm carrying a ghost touch weapon, I can't follow my shadow into the walls? Does it matter whether I was carrying the weapon when I became incorporeal, or can ghost touch stuff NEVER have the incorporeal condition?
However, I'm not sure if this is even necessary. There's nothing under the incorporeal condition that limits what damage they can do, only what damage they take from corporeal attacks. Does this mean that I don't have to worry about it at all? Would I be like a a witchfire, whose spells work perfectly fine on corporeal targets, or a spectre, who looks like it has a sword but just does incorporeal touch attacks? If so, would it be my regular weapon damage? Would it be halved if I didn't have magic attacks? Would I be attacking incorporeal touch AC, or standard AC?
| Bizbag |
The fluff for Incorporeal creatures suggests that they are equally capable of interacting with one another as a human is with another. See the bestiary entry for Ghosts for an example - their magic gear suffers the same penalty against the corporeal as the inverse does. A ghost's Ghost Touch weapons are called out as fixing the issue for them.
While it's arguable that this is not universal, it would suggest that, if one incorporeal target attacks another, they act as if they were both material. If an incorporeal uses a Ghost Touch, it allows full damage against the solid.