Suggestion (maybe?) Paladin & Cavalier


Homebrew and House Rules


I will write down the two rules that make me think about a change:

Paladin (Holy Tactician):

"Battlefield Presence (Su)
At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.
This ability replaces aura of courage."

Cavalier:
"Tactician (Ex)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter."

My question is why the Holy Tactician has no round limit and no daily limit?
In my opinion, the two special abilities should be same, or much more similar than this. The point is Tactician is a very good ability for the Cavalier, and make him unique.
By giving a "no time limited" similar ability to other classes, make the Cavalier to "lose points" in the eyes of other player too.
hmm, so for me it is better to use same rules for other classes too, with a round and a daily limit to the ability.
What do you think about it?
I was thinking about try once time to put the same rule about Tactician (with round and daily limit) for this example or for other classes too (if the have a similar ability).

P.s.: I do not care about what is more powerful or not, it is just my way to see a unique class like Cavalier, with less unique abilities


AS a martial character, the cavalier doesn't have a lot for him. Tactician is one of his signature ability. According to me, the battle presence ability is badly worded and must be changed (I mean...you must use a standard action to start it, but it never end...).

I would give a number of round limitation similar to the one of the cavalier, but since the battle presence ability doesn't give any bonus feat to the paladin, i would allow to use it any number of time per day (aura of courage is a good and constant ability, this is a fair trade in my opinion).


You mean like this (for example)?

"Battlefield Presence (Su)
At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the paladin possesses. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.
This ability replaces aura of courage."

More good for me


Seems good to me. A lot more balanced and clearer.


I notice the paladin ability doesn't grant you a bonus teamwork feat, unlike the cavalier one. Unless the archetype gets bonus teamwork feats elsewhere, then they have to buy the feats they share with their own feat slots. That would be a good reason for unlimited use. Also the fact that it's replacing an always on ability.

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