| Aktion |
So me and my group are running through Kingmaker and we're nearing the end of 'The Varnhold Vanishing'.
After defeating a certain BBEG with a magical eye my character, Baltz Rogarvia Male Witch, was overcome with curiosity and a slight hunger for power tore out his own eye and inserted the new one.
Anyways he's neutral but heading down a path of evil and corruption since the artifact won't grant him all of it's powers just yet.
Being in a majority good aligned party this should be intersting.
Any other similar stories that someone would like to share?? =D
| Tem |
So me and my group are running through Kingmaker and we're nearing the end of 'The Varnhold Vanishing'.
After defeating a certain BBEG with a magical eye my character, Baltz Rogarvia Male Witch, was overcome with curiosity and a slight hunger for power tore out his own eye and inserted the new one.
Anyways he's neutral but heading down a path of evil and corruption since the artifact won't grant him all of it's powers just yet.
Being in a majority good aligned party this should be intersting.Any other similar stories that someone would like to share?? =D
Have you decided what your next character will be? The witch seems destined for NPC-hood any day now. Of course, there's nothing wrong with that and can make the most sense for the character, but such a powerfully evil artifact will make him all but unplayable. It'll be fun for your new character to hunt him down though!
| Aktion |
Well I've had a couple of ideas just in case. But surprisingly the party has come to like him more. At the start of the adventure he was only 15 and a complete coward. Now he's 17 and he was getting more use to combat situations although he still has his moments of cowardice while fighting.
After he plucked out his eye all he got was darkvision and he raged!
So now he's angry and way more keen for combat. And the hardened fighter of the group is final acknowledging him.
It's been two sessions since he's had the eye in his head and he can cast greater scrying 3/day right now and I refuse to stop this dissent into evil.
Can't wait to see how everything turns out.
| Ice Titan |
Ice Titan wrote:Hah... what?I blinded myself and smashed it.
What?
Paladin.
I was playing a paladin.
To destroy the artifact you must be a) permanently blinded and b) wielding a holy bludgeoning weapon.
I blinded myself, got out my warhammer and used my divine bond to make it holy, and smashed it. Then I stopped being permanently blinded due in part to the grace of my god.
Always the cool toys for the evil characters.
| Bofdm |
Aktion wrote:Ice Titan wrote:Hah... what?I blinded myself and smashed it.
What?
Paladin.
I was playing a paladin.
To destroy the artifact you must be a) permanently blinded and b) wielding a holy bludgeoning weapon.
I blinded myself, got out my warhammer and used my divine bond to make it holy, and smashed it. Then I stopped being permanently blinded due in part to the grace of my god.
Always the cool toys for the evil characters.
That situation cries for the Paladin to shout "Evil doesn't get to have nice things!" as he smashes it.
| Ice Titan |
Ice Titan wrote:That situation cries for the Paladin to shout "Evil doesn't get to have nice things!" as he smashes it.Aktion wrote:Ice Titan wrote:Hah... what?I blinded myself and smashed it.
What?
Paladin.
I was playing a paladin.
To destroy the artifact you must be a) permanently blinded and b) wielding a holy bludgeoning weapon.
I blinded myself, got out my warhammer and used my divine bond to make it holy, and smashed it. Then I stopped being permanently blinded due in part to the grace of my god.
Always the cool toys for the evil characters.
Kingmaker may as well be named If You Are a Paladin Ha Ha Ha in terms of awesome unique magical items.
Withered
|
What exactly is the drawback to having this thing in your head?
It seems to me that there is no reason not to simply plug it in. After all the eye can not communicate directly with the owner, and doesn't seem to be dangerous. How do i keep this item interesting and not just seem to be a bauble with flavor text?
Is there no cost or down side?
The characters in my KM campaign are all good aligned, except the NE sorcerer that took the eye for himself and immediately, without research or protection of any kind, simply plugged it into his bleeding socket.
What should happen next? I need ideas that do not take his cool trophy away from him, but that will remind him, and others, that it is a very evil thing.
I toyed with the idea that the Occulus was lost while Vordakai was imprisoned, and now it is free. Forces that want the power it offers might now come calling for it, and so try to steal it back, buy it, or blackmail the character that owns it. Paladins might come to smash it, following a vision from opposed gods...
Suggestions?
Ideas?
| Tem |
What exactly is the drawback to having this thing in your head?
It seems to me that there is no reason not to simply plug it in. After all the eye can not communicate directly with the owner, and doesn't seem to be dangerous. How do i keep this item interesting and not just seem to be a bauble with flavor text?
Is there no cost or down side?
From the description:
The occulus of Abaddon is powerfully neutral evil and possesses a limited and hateful intellect of its own.
Also - it refuses to activate its powers for any user who is not neutral evil.
Earlier in the text it suggests that the occulus was designed to tempt mortals into the serving the needs of the four horsemen.
So as long as the user is spreading pestilence, famine, war and death I can see no reason why the eye wouldn't work for him. If he pursues other goals (like most goals a party would strive towards in D&D) I would say the occulus just wouldn't work since it has that choice. Although the occulus cannot communicate directly, it can influence the choices made by the wearer by "rewarding" behaviour it likes and refusing to work otherwise. If a player wants to walk that path, he will very quickly be working against the rest of the party and would need to be relegated to NPC-hood.
Personally, I find that to be a perfectly acceptable end for a character and would certainly go that route if it was what he would do. It makes for a great story for how one member of group of heros was tempted by power and corrupted beyond redemption. His former allies were forced to make the difficult choice to put an end to his ways. Perhaps he escapes their initial attempts and will eventually resurface as a powerful enemy to the PC's kingdom.
| Aktion |
Well at the moment me and my DM talked about it. My character wouldn't directly do anything to hurt our Kingdom. He wants it to prosper but that doesn't mean I can't still do evil with the eye.
We figured it was intelligent enough to realize that if the kingdom thrives that he(and the eye) will have a powerful front to cover up any misdeeds. In fact if you run with this idea in the end once you're getting close to epic the player in question could attempt to start a war; and spread death and famine throughout the kingdom and to all others that surround.
| Tem |
Well, that's fair. I don't think I'll be as lenient with my players, however.
To perhaps get a better feel for what the occulus views as "ideal" is well described in the Daemon entry which also includes some info on the four horsemen:
To epitomize painful death, the allconsuming hunger of evil, and the utter annihilation of life.
and
seek only to consume mortal life itself.
Finally, your goal should be to
spread fear, mistrust, and despair, tarnishing the luster of existence and drawing the planes ever closer to their final, ultimate ruin.
I think an interesting analogy here would be the reverse case of doing something evil for the greater good. Good dieties and powerfully good mortals don't stand for such things. Just like how a paladin would not kill an innocent even if he knew that leaving them alive could cause great pain or death to others.
In this case, you have something powerfully evil that wouldn't put up with you doing something good for the greater evil. The act of protecting innocents and developing a safe civilization is the antithesis of what the occulus wants - even if it knows that those actions could be used in the future for evil ends.
Regardless, this is a grey area where each DM has the ability to use their own judgement. I fully expect at least one power-hungry PC to want this item and I may even let them play with it for a level or so before their biased actions cause inevitable unresolvable differences with the rest of the party. At that point, they'll be relegated to being an NPC.
| Aktion |
We'll see how things go. I've only had it for two sessions so there is a lot to be explored. Unfortunately there hasn't been a lot of role play as far as story development goes so I'm just going to role with it for as long as possible and try my best to ruin someone in the party before he is most likely doomed to the life of an NPC.
Jim Cirillo
|
My player's ended the last session with the Vordakai's defeat. They haven't had a chance to investigate him or his lair and I have been wondering about how to handle the eye. Would anyone who wasn't NE who handled the eye want to pluck their eye out even though it would not work for them? How have others handled this?
| Aktion |
My player's ended the last session with the Vordakai's defeat. They haven't had a chance to investigate him or his lair and I have been wondering about how to handle the eye. Would anyone who wasn't NE who handled the eye want to pluck their eye out even though it would not work for them? How have others handled this?
Well that's the fun in it. Any good mage would be curious about any powerful artifact that they came by.
Besides you don't have to tell them the eye won't work for them.In fact when my character did it all he got was Darkvision. My DM made sure to let me know that the eye had more power but it wouldn't give it up... yet.
It's a great way to tempt players down a terrible path of chaos and destruction.
| ChrisO |
My player's ended the last session with the Vordakai's defeat. They haven't had a chance to investigate him or his lair and I have been wondering about how to handle the eye. Would anyone who wasn't NE who handled the eye want to pluck their eye out even though it would not work for them? How have others handled this?
While my players haven't gotten here yet, I told them all months ago that I'm altering (slightly) how Intelligent (or semi-Int) items work according to RAW. I thought it would be more interesting to allow such items to function for those whose alignment is one step away, but the item will attempt to influence a change in character alignment to coincide with its own. Which means if any Neutrals pick up the Eye, they can use some of its powers, but it will try and draw them towards NE. I'm looking forward to roleplaying this one--especially later on in the AP when the major power of the eye could REALLY corrupt someone...;)
And I'm dang well gonna have them roleplay the eye-tearing part. I better hear some weeping and screaming! (Of course, that's *if* one of them actually tries it in the first place. I'm tempted to have anyone who picks it up make a Will save (DC 0) for the compulsion...)
Though I should add that I'm a story-over-rules guy--YMMV.
Withered
|
Well, that's fair. I don't think I'll be as lenient with my players, however.
To perhaps get a better feel for what the occulus views as "ideal" is well described in the Daemon entry which also includes some info on the four horsemen:
Quote:To epitomize painful death, the allconsuming hunger of evil, and the utter annihilation of life.and
Quote:seek only to consume mortal life itself.Finally, your goal should be to
Quote:spread fear, mistrust, and despair, tarnishing the luster of existence and drawing the planes ever closer to their final, ultimate ruin.I think an interesting analogy here would be the reverse case of doing something evil for the greater good. Good dieties and powerfully good mortals don't stand for such things. Just like how a paladin would not kill an innocent even if he knew that leaving them alive could cause great pain or death to others.
In this case, you have something powerfully evil that wouldn't put up with you doing something good for the greater evil. The act of protecting innocents and developing a safe civilization is the antithesis of what the occulus wants - even if it knows that those actions could be used in the future for evil ends.
Regardless, this is a grey area where each DM has the ability to use their own judgement. I fully expect at least one power-hungry PC to want this item and I may even let them play with it for a level or so before their biased actions cause inevitable unresolvable differences with the rest of the party. At that point, they'll be relegated to being an NPC.
Thank you, this post puts the Occulus in a different light for me, and now i know exactly what to do.
| Firstbourne |
Aktion wrote:Ice Titan wrote:Hah... what?I blinded myself and smashed it.
What?
Paladin.
I was playing a paladin.
To destroy the artifact you must be a) permanently blinded and b) wielding a holy bludgeoning weapon.
I blinded myself, got out my warhammer and used my divine bond to make it holy, and smashed it. Then I stopped being permanently blinded due in part to the grace of my god.
Always the cool toys for the evil characters.
I thought that it had to be smashed with a holy weapon by a "permanently blinded outsider".
| Ice Titan |
Tem wrote:Firstbourne wrote:** spoiler omitted **I thought that it had to be smashed with a holy weapon by a "permanently blinded outsider".
Cool - I stand corrected.
Lucky for the pally that his GM has a different definition of "permanent" than others do.
Game on...
I blinded myself permanently with the intention of it staying permanent.
Abadar saw that I did this to destroy the artifact and restored my vision as a reward.
I did not entirely intend to continue playing the character (I wanted to try a dragon disciple; my paladin was great but I ultimately fumbled more than anything else and I was certain the character was cursed) but ended up doing so anyways for the next book until I took over DMing the game for the unfortunately burnt-out DM.