Aspects of Aroden


Homebrew and House Rules


I was thinking of a way that Aroden could still be part of the world but without ressurecting him. I thought maybe pieces of his soul were left scattered around Golarion and the PCs could encounter them once in a while during the adventure. I thought about having arifacts that still held his escense but it doesn't beat talking to a god and not knowing it or barely suspecting it.

So I through together a list of Aspects that were left behind after his death.

Aspects of Aroden
1.Hermit - on the Isle of the Hermit, center of the Eye of Abdengo, Divine Vestige

2.Immortal - currently in Hermea, continually travels human lands in secret, Immortal Wanderer

3.Axiomite - residing in the city of Axis, Reforged Petitioner

4.Servant - ghostly servant at Pharasma’s side, Judged Soul

5.Mortal - reincarnated as a scion of House Thrune, Mortal Scion

6.Ghost - vagabond spirit in the lands around the Eye of Abdengo, Holy Ghost

7.Memory - wandering image in old Azlant, Last Azlanti

8.Ascended - seated upon a throne at the end of the Test of the Starstone, Ascendant Aspect

9.Hero - one of the Knights of Ozem trying to restore Arazni, Sacred Champion

10.Champion - serving as an Archon in Iomedae’s army, Powerful Celestial

11.Survivor - Barbarian wandering Belkzen, Unconquered Will

Feel free to comment and critique. If you think of any other aspects add them below.


I'm not totally clear what your shooting for, but it seems something representing Knowledge, one of his domains, would be fitting. Not sure if that's what memory was shooting for.

Might want to represent each domain somehow.

Also:

When Aroden walked the world disguised, he took on one of twelve guises: beggar, thief, fisherman, hunter, shepherd, farmer, soldier, merchant, tailor, craftsman, artist, and scholar. Travelers to Westcrown can find these guises carved into stone along the northern wall of the Canaroden in Westcrown, a long running canal in the Parego Spera district.


I was actually trying to veer away from the 12 guises he used. Basically I was trying to create aspects of him that connected to his story some how.

The Barbarian in Belkzen would connect to his fight with the whispering tyrant. The Scion of Thrune would represent his connection to Cheliax. The Image in Old Azlant would connect to his time in Azlant. So on and so forth.

Each one is supposed to connect to his life or death in one form or another. They would be things or people that the PCs could encounter.

The idea behind it was that his soul was ripped into pieces when he died. Unlike a human soul that would just move on, the shards of his soul scattered to the places he felt the strongest connection to.

Perhaps 12 to parallel the 12 guises would be better.


The avenger. The lawful neutral god of revenants. He can grant paladins spells. He can also grant greater revenants with lawful neutrality as long as they don't harm any innocents.

In my headcanon, Aroden drove the central pylon of The Cleaves through Rovagug's heart in the first world and possibly got fragmented as you say.

Note the need for secrecy lest some fool destroys or removes the pylon and frees Rovagug.


It is not likely you are excepting input, but I thought you might like to know about something Pazio made.

https://aonprd.com/MonsterDisplay.aspx?ItemName=Charnel%20God


Lord of Conflict wrote:

It is not likely you are excepting input, but I thought you might like to know about something Pazio made.

https://aonprd.com/MonsterDisplay.aspx?ItemName=Charnel%20God

It's ironic that the Charnel God formed from a piece of Aroden wants to destroy the multiverse.

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