Goblin friendly town?


Lost Omens Campaign Setting General Discussion


Are there any human towns where goblins are tolerated, perhaps having formed a relationship where the goblins are allowed into the town to take the garbage away?

Where I'm going with this:

I'm writing up a one-shot adventure in which a group of 11 goblins band together to steal 155 gallons of hard cider from 3 taverns on the night before the town's Hard Cider festival.

I'm basing it loosely on Ocean's Eleven and trying to work in as many heist movie tropes as possible. However, I want the idea of open warfare completely off the table. At worst the goblins might use a poison that induces nausea or knock out humans and leave them tied up.

Ideally, the town will be on a hill to allow for a chase scene where the goblins ride an out of control wagon out of town, chased by humans on their terrifying horses, while the real heist takes place in the form of a hot air balloon that escapes while the humans are distracted.


A goblin friendly town would have to ban horses. Goblins hating dogs is cultural, but goblins hate horses because horses instinctively hate goblins and will attack them unless stopped.


Primary monster-friendly town is Kaer Maga, as far as I know. There can be a lot more strange creatures than goblins.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Not Sandpoint :P

But Drejk is right Kaer Maga in Varisia. I would imagine that Absalom and other big metropolises might not out-right ban goblin or goblinoids.

Of course for an interesting one-shot like that, it doesn't have to be in Golarion, or you could make a town of your own in Varisia or somewhere.

RPG Superstar 2013 Top 8

I've always wanted to do a good heist.

The town in the Thornkeep module (maybe that is the name of the town?) is exactly what you describe. This is the set of adventures you could get from the first Pathfinder Online kickstarter, but it is for sale also. Goblins are tolerated as long as there are not too many of them.

Developer

Wolfwaker wrote:

I've always wanted to do a good heist.

The town in the Thornkeep module (maybe that is the name of the town?) is exactly what you describe. This is the set of adventures you could get from the first Pathfinder Online kickstarter, but it is for sale also. Goblins are tolerated as long as there are not too many of them.

Yep, came here just to point this out! The town of Thornkeep in the River Kingdoms has a small community of goblins that live on the fringe of that settlement. Thornkeep sounds like the perfect place for what you're describing, Humphrey.


Patrick Renie wrote:
Wolfwaker wrote:

I've always wanted to do a good heist.

The town in the Thornkeep module (maybe that is the name of the town?) is exactly what you describe. This is the set of adventures you could get from the first Pathfinder Online kickstarter, but it is for sale also. Goblins are tolerated as long as there are not too many of them.

Yep, came here just to point this out! The town of Thornkeep in the River Kingdoms has a small community of goblins that live on the fringe of that settlement. Thornkeep sounds like the perfect place for what you're describing, Humphrey.

Thanks Patrick! That was just what I was looking for - now the next trick is to write material that allows the PCs to come up with their own strategies for stealing the cider kegs without being to railroad-y on the one hand and but still have consequences for failure on the other.

RPG Superstar 2013 Top 8

I'd like to see what you do with this.

Some ideas....
Forged documents
The old "false road sign" trick
PCs can pose as legitimate employees, delivery persons, law officers, inspectors, etc.
Use of illusions (give them a wand)
Set up a distraction


Wolfwaker wrote:

I'd like to see what you do with this.

Some ideas....
Forged documents
The old "false road sign" trick
PCs can pose as legitimate employees, delivery persons, law officers, inspectors, etc.
Use of illusions (give them a wand)
Set up a distraction

Nice!

1) Great idea! I'm imagining a document that is a completely goblin-manufactured mess that only works because the human looking at it is drunk.

2) I was thinking that if the humans suspect a plot is a-foot having one of the tavern owners put a sign on the vinegar casks that says "Hard Cider" (in goblin) and a sign on the hard cider cask that says "Vinegar" (also in goblin).

3) The village has made a deal with the goblins: They get all the village's garbage as long as they don't make any trouble and perform a "few" minor janitorial chores. Rotfoot (the organizer) sweeps the floors for the three taverns.

4) Good idea. I'm seeing a defective wand that always makes the same illusion (maybe a wizard bending over and saying "testing 1, 2, 3..." or similar).

5) Definitely in the works.

The hard part will be letting the PCs come up with their own schemes so most of my prep work will be having a good idea of who the relevants NPCs are and how they'll react once the PCs start the ball rolling.

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