Character planning in a non-mythic environment...


Wrath of the Righteous


Well, mostly non-mythic.

I'm actually trying to avoid my wife (Story Archer) on this particular forum since she's running the game and we've already started, but I wanted to get some opinions from other players and since this IS the Wrath of the Righteous forum...

We're not using the Mythic rules - in large part due to the fact that we finally seem to have an adventure that will actually let us use our capstone abilities for a change. I'd hate to miss that opportunity just to embark on a journey of what looks to be like relentless book-keeping. Instead, we'll be leveling our character at the prescribed points in the books, but gaining normal levels as well in what would be Mythic Tiers 1, 2, 4, 6, 8 and 10. That means eventually 26th level characters - so what to do with those extra levels?

The rules are no individual class advancement beyond 20, Mythic feats are open to us once we reach what would be Mythic Tier 1 (6th level I'm told) and at that point we can start using Mythic Surge as prescribed by the rule set (dice rolls only). Considering those extra levels, this is what we've come up with:

Tiefling 20th level Paladin (Oath of Vengeance, Oath Against Fiends) / 6th level Oracle (Legalistic, Lore) A worshipper of Iomedae, he starts the game off as a bit of a stoic outcast. The idea is your classic reach Paladin who can swift heal himself in combat like no one's business. He'll take one level of Oracle for SideStep Secret then go Paladin all the way, finishing with up with levels of Oracle. Out of combat he'll offer some nice Knowledge tricks.

Human 12th level Sorcerer (Draconic) / 8th level Dragon Disciple / 2nd level Paladin (Sacred Shield) / 4th level Fighter (Lore Warden) A descendent of Terendelev and his only surviving inheiritor, he'll focus on the Sorcerer and Dragon Disciple levels til 20. We figured Sacred Shield would be very useful for those once daily boss fights at later levels and the 4 levels of Lore Warden are just a shameless late-game grab for mythic feats. The player plans to run him as a bit of a gish, leaning on the human favored class option for Sorcerers to gain a more versatile arrangement of spells.

Twin Aasimar 20th level Bard (Dervish of Dawn) / 2nd level Monk (Master of Many Styles) / 1st level Fighter (Unarmed Fighter) / 3rd level Paladin (Holy Tactician) The twins have all kinds of ties to Sarenrae and will primarily serve as frontline fighters who work together using lots of Teamwork feats to gain bonus attacks (Paired Opportunists, Broken Wing Gambit, Seize the Moment, etc.). Swift actions will let them flip back and forth between doubled Inspire Courage and doubled Inspire Heroics with the occasional combat heal via Meditative Whirl. Since they were going to be using teamwork feats anyway, Holy Tactician seemed like an excellent way to spread the love around.

We like that all of the characters are both spell-casters and competent melee combatants, creating a higher degree of versatility, survivability and independence while still giving us a lot of ways to compliment one another. All four characters are capable of healing in combat (Paladin - Lay on Hands, Dervishes - Medatative Whirl, Dragon Diciple - Fractions of Heal and Harm) and are all high Charisma characters which shores up the social side of things.

With all of those bonus levels, its been an interesting experience trying to plan the character's builds while staying within the original concept - the biggest challenge being to even out the power level as the characters advance... not a real big difference between a 20th level Wizard and a 20th level Wizard/6th level Sorcerer, you know? I'd be interested in hearing any thoughts, critiques or new ideas given how we're going to approach this - I figure there's got to be an angle or three that I haven't considered.

One last thing - we've already got a mongrelman with us who I think is probably going to stick around for a while as an NPC. He's got a couple of Archeologist levels and looks like he's going to have trap detection taken care of for us, though I'm unsure how many traps there will actually be in this AP.

Scarab Sages

1. On the twins. Bonuses of the same type don't stack, so double Inspire Courage/Heroics doesn't work since it's a morale bonus.

2. I hope when you should originally go Mythic you get the stat bonuses the book suggests for non-Mythic play.

3. If you're still fighting Mythic enemies, all I can say is good luck! It's going to be a slog for you all.


Lochar wrote:

1. On the twins. Bonuses of the same type don't stack, so double Inspire Courage/Heroics doesn't work since it's a morale bonus.

2. I hope when you should originally go Mythic you get the stat bonuses the book suggests for non-Mythic play.

3. If you're still fighting Mythic enemies, all I can say is good luck! It's going to be a slog for you all.

1. Dervishes of Dawn double their Inspire bonuses but only gain the benefit themselves. No stacking issues here.

2. The extra levels (accelerated BAB, spell progression, etc) should make up for those losses.

3. We've done a couple of low to middle level mock battles against mythic foes and the results were promising.

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