Cultist Inquisitor Archetype


Homebrew and House Rules


I have seen a lot of people requesting a cleric/rogue hybrid class in the current discussions about the ACG playtest. And I think that is a pretty cool idea. So, looking at the available classes, I thought Inquisitor already comes pretty close, but the flavor and some of the mechanics are wrong.

The Heretic archetype helps turn the Inquisitor into more of what I envision, but it doesn't go far enough. So I thought a Cultist archetype would be interesting.

I am not claiming credit for the name or the concept, which I have seen several other people discuss. Also, the following archetype is kinda intended to be taken at the same time as the Heretic archetype, so I won't include abilities that are already provided by that archetype.

Cultist archetype
Base Saves: The Cultist's Reflex and Will saves follow the strong progression. Their Fort save follows the weak progression. This modifies the normal base save progressions.

Weapon and Armor proficiency: The Cultist is proficient with all simple weapons, hand crossbow, longbow, repeating crossbow, shortbow, and their deity's favored weapon. They are proficient with light armor, but not with shields. This modifies weapon and armor proficiency.

Sneak Attack: The Cultist gains 1d6 sneak attack at 3rd level, and her sneak attack increases by 1d6 every 3 levels afterward. This replaces solo tactics and all teamwork bonus feats. This sneak attack stacks with sneak attack gained from other sources.

Evasion: At level 11, the Cultist gains Evasion. This replaces Stalwart.

I think this, again combined with Heretic, would be a pretty good rogue/cleric mash up with a very different flavor from Inquisitor. I also think writing it up as a full class could be worthwhile, to make a few other small changes and one big change. I would make spellcasting, and other Wis dependent class features, function off of Charisma.

Appreciate constructive thoughts/criticisms.


I made up a full class as a google doc, incorporating the changes above and some more. Now the casting and class features are based on Charisma, and I added a new judgement to access rogue talents.

Take a look, and comment.

Cultist


Further solicitation for comments.


One more shot before I let it die.

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