ossian666
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Uhh...it would be nice if they would prevent Vital Strike, but I see why it is not. Vital Strike takes all iterative attacks and puts them into 1 hit. Taking away someone's iterative attacks is kind of a low blow.
I am sure it could be houseruled into play, but then the player is just going to full attack instead of Vital Strike.
| Alexander Rosenberg |
Uhh...it would be nice if they would prevent Vital Strike, but I see why it is not. Vital Strike takes all iterative attacks and puts them into 1 hit. Taking away someone's iterative attacks is kind of a low blow.
I am sure it could be houseruled into play, but then the player is just going to full attack instead of Vital Strike.
While I took that into consideration as to why the ability doesn't apply to the Discovery, it also occurred to me, that, everyone has their edge as a class, ya know? Sometimes Feats don't apply to certain scenarios, and with only one class capable of such a talent, it seemed fair enough to let a Vital Strike (by definition of the words in the title) not hit the Alchemist's Vital organs.
But if it's not in the rules, it's not in the rules. Sad... Especially since there's a clarification on the Vital Strike page, stating you can move AND Vital Strike. Without the assumption it was a full round action, it's kind of broken... Especially when that amps up to rolling damage like 4 times at the highest branch of the Feat Tree.