| Misunderstood Monk |
What does everyone think of using Telekinesis to take a PCs gun from them and fire it in mid air? Telekinesis rules seem to allow it, but maybe I'm interpreting incorrectly.
Additionally, if I use Telekinesis to throw a creature through a window, would that creature get a reflex save before freefall? What would the DC be for this?
| Owly |
Sure, you can do it. The caster must select one of three versions, Sustained Force, Combat Maneuver, or Violent Thrust.
Combat Maneuver will allow a Disarm maneuver using the caster's Int mod as his CMB. Pretty cool, but that would be it for that version. Presumably, the weapon would drop to the ground.
With Sustained Force, the gun wielder gets a Will Save. If he loses, you take his weapon. From there, Sustained Force reads that you can manipulate something as if with one hand (DC 15 Int Check). All of this requires concentration too.
Throwing creatures through a window? I started a whole thread on hurling creatures, and didn't get a satisfactory reply. Yes, with Violent Thrust you can hurl opponents through the air so long as they're within the weight limit. According to the spell, they take 1d6 damage when they hit something. They get a Will Save to avoid the telekinetic effect completely. Reflex Save vs. Falling? Enh. Maybe. It depends on how interesting they are as NPCs. DC 15 +the Int modifier of the caster.
Weirdo
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I think the gun works. First use telekinesis to perform a combat maneuver (disarm) and then use the "sustained force" option to manipulate and fire the weapon - I'd probably rule that accurately aiming and firing a weapon was a "delicate activity" like untying simple knots, requiring the DC 15 Int check. And then the caster would roll an attack normally.
EDIT in response to Owly: The disarm rules state that "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped" so I don't think that you'd have to drop the gun after using the Disarm application of telekinesis. I also don't think it's appropriate to use the Sustained Force application to disarm someone when there's a separate, more specific application of Telekinesis for that purpose. I stand by my above interpretation.
The spell does not allow a Ref save to avoid being hurled out a window (presumably using the violent thrust variant) - instead you get a Will save to resist movement. If you wanted to be nice you might allow a Ref save to catch onto the window frame after being hurled through, but the spell doesn't require it.
Weirdo
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Really? I thought that you could switch between sustained force and combat maneuver every round so long as you concentrated, with only violent thrust requiring total commitment on casting. It does say the spell has different effects "depending on the version selected" but doesn't say you select on casting and are stuck with that version.
Also doesn't make sense to me from a realism POV that you would be able Disarm someone one round and grapple them the next, but not disarm them and then manipulate the weapon.
And you can't switch between Combat Maneuver and Sustained Force, I'd expect the disarm-shoot wouldn't work at all because as mentioned above I don't think it's fair to allow a Sustained Force application to perform a Combat Maneuver when there's a separate application of telekinesis for that.