Ultimate Combat Armor as DR (Optional) and Ranged Touch Attacks


Rules Questions

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How are ranged touch attacks (Specifically from a Gunslinger) resolve in the optional Armor as DR rules? I haven't been able to find a clear answer to this anywhere.

How is magic armor using the DR rules, resolved against firearms? It seems odd that someone in +5 magic armor would get the armor negated by a bullet.


I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.

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partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.

So a gunslinger would ignore all of an armors DR, even if the person had magical armor?

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Cotterpin wrote:
partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.
So a gunslinger would ignore all of an armors DR, even if the person had magical armor?

My biggest concern is that we have a Cavalier in full plate, who will likely get an upgrade to magical full plate soon. We have some firearms in the game, and his (valid) concern is that magic armor seems rather useless against guns, with the Armor as DR rules in place.

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Cotterpin wrote:
Cotterpin wrote:
partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.
So a gunslinger would ignore all of an armors DR, even if the person had magical armor?
My biggest concern is that we have a Cavalier in full plate, who will likely get an upgrade to magical full plate soon. We have some firearms in the game, and his (valid) concern is that magic armor seems rather useless against guns, with the Armor as DR rules in place.

Anyone?

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Cotterpin wrote:
Cotterpin wrote:
partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.
So a gunslinger would ignore all of an armors DR, even if the person had magical armor?
My biggest concern is that we have a Cavalier in full plate, who will likely get an upgrade to magical full plate soon. We have some firearms in the game, and his (valid) concern is that magic armor seems rather useless against guns, with the Armor as DR rules in place.

Wasn't armor rather useless against guns under the normal rules in place?

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Zahir ibn Mahmoud ibn Jothan wrote:
Cotterpin wrote:
Cotterpin wrote:
partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.
So a gunslinger would ignore all of an armors DR, even if the person had magical armor?
My biggest concern is that we have a Cavalier in full plate, who will likely get an upgrade to magical full plate soon. We have some firearms in the game, and his (valid) concern is that magic armor seems rather useless against guns, with the Armor as DR rules in place.
Wasn't armor rather useless against guns under the normal rules in place?

It was, but DR works different than AC. Your Defense is essentially what touch AC was. Making armor pointless against guns means you couldn't even have a character do the classic Clint Eastwood boilerplate thing against a gunslinger -- Which seems odd to me. Hence my query.

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Cotterpin wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Cotterpin wrote:
Cotterpin wrote:
partyrico wrote:
I would use the same rule for using other touch attacks, such as a touch attack from a spell. I don't find it any more ridiculous than someone with +10 from dex being flatfooted in a duel because the enemy rolled slightly higher on initiative.
So a gunslinger would ignore all of an armors DR, even if the person had magical armor?
My biggest concern is that we have a Cavalier in full plate, who will likely get an upgrade to magical full plate soon. We have some firearms in the game, and his (valid) concern is that magic armor seems rather useless against guns, with the Armor as DR rules in place.
Wasn't armor rather useless against guns under the normal rules in place?
It was, but DR works different than AC. Your Defense is essentially what touch AC was. Making armor pointless against guns means you couldn't even have a character do the classic Clint Eastwood boilerplate thing against a gunslinger -- Which seems odd to me. Hence my query.

Bumping this question in hopes of more input.


Input: Guns stink? :)

The answer depends on your campaign. If the guns are unusual and supposed to be a "win" option, then they should ignore it (when w/in 'touch' range). If they are just part of the scenery, use the DR.

Honestly, ignoring the *DR* at touch-range makes more sense to me than ignoring the AC. If you're already avoiding hitting the armor, or shooting for the gaps, armor won't do much.

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Majuba wrote:

Input: Guns stink? :)

The answer depends on your campaign. If the guns are unusual and supposed to be a "win" option, then they should ignore it (when w/in 'touch' range). If they are just part of the scenery, use the DR.

Honestly, ignoring the *DR* at touch-range makes more sense to me than ignoring the AC. If you're already avoiding hitting the armor, or shooting for the gaps, armor won't do much.

The gun rules do seem a little slapdash compared to many other aspects of Pathfinder. But I have a player who wanted to be a gunslinger,and I didn't wish to exclude the class from my campaign.

The Armor as DR rules were added after the fact, then we hit this snag on how DR interacts with them.

Thank you for the input.


Majuba wrote:
If the guns are unusual and supposed to be a "win" option, then they should ignore it (when w/in 'touch' range).

I just wanted to add to this:

There is a certain flavor of movie/show (Three Musketeers for instance) where most significant characters have a gun that they may use for a single shot, before drawing their swords. That's what I meant.

If you have someone using guns routinely, I'd suggest using the DR. You can contrast that with Dex to Damage as the ability to avoid the DR.


If guns were supposed to act like arrows, they'd be arrows. Letting armor work against firearms removes their primary benefit and renders them less than advantageous compared to bows.

Edit: Well, that's not strictly true, unless there's a Dex-to-damage option for bows. Also, I am now arguing with myself. : / So let's say that there would be no point in a non-gunslinger ever using firearms under that system.

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