Spook205
|
I figured I'd ask this since someone brought it up today. Sadly the actual session where this applies might come up this week, but..here's hoping not.
The question is how the spell planar adaptation will interact with a major positive dominant area of the Positive Material plane.
The spell reads: (planar adaptation) grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air"
Now the major positive dominant trait is:
"A creature on a major positive-dominant plane must make a DC 15 Fortitude save to avoid being blinded for 10 rounds by the brilliance of the surroundings. Simply being on the plane grants fast healing 5 as an extraordinary ability. In addition, those at full hit points gain 5 additional temporary hit points per round. These temporary hit points fade 1d20 rounds after the creature leaves the major positive-dominant plane. However, a creature must make a DC 20 Fortitude save each round that its temporary hit points exceed its normal hit point total. Failing the saving throw results in the creature exploding in a riot of energy, which kills it."
The negative dominant trait state that death ward functions to protect against the punishments there, but there's no similar 'positive' protection.
Now..
1.) Does planar adaptation work here at all?
2.) Does it stop the 'Overcharge Explosion'?
3.) If it stops the explosion, does it stop the fast healing?
4.) Does planar adaptation protect against stuff like the blinding light effect?
Spook205
|
It still sounds somewhat off if they retain the fast healing but don't risk the overcharge.
We may have just discovered a more broken form of 'rope tricking.'
Be a cleric, take your wizard buddy on a planeshift to the positive material.
Sit around for ten to thirteen hours (or 24 hours with two castings of mass planar adaptation), and accrue 360,000 temporary hit points, then come back to the prime material and enjoy 1d20 rounds of being hideously beefy.
You could dive naked into a volcano.
Mathwei ap Niall
|
It still sounds somewhat off if they retain the fast healing but don't risk the overcharge.
We may have just discovered a more broken form of 'rope tricking.'
Be a cleric, take your wizard buddy on a planeshift to the positive material.
Sit around for ten to thirteen hours (or 24 hours with two castings of mass planar adaptation), and accrue 360,000 temporary hit points, then come back to the prime material and enjoy 1d20 rounds of being hideously beefy.
You could dive naked into a volcano.
Remember temp hit points don't stack with themselves. Only different sources of temp HP stack so the best case scenario you would gain an additional 5 hp's out of this spell.
Not overpowered for a spell of this level.
Drake Brimstone
|
Actually, the wording is 5 "Additional" temporary HP. That implies it does stack. Also note that the Overload doesn't start until the Temporary HP exceed your normal max HP. This means if you normally have 100 HP, then when you are full on HP and have 100 temp HP you are fine, but one round later when you hit 105 temp HP you have to start making those fort saves.
As for planar adaptation, IMO it would either prevent you from gaining any Temp HP, or it wouldn't stop you from exploding. I view the exploding as not a direct effect of the positive plane but as a side effect of gaining too may temp HP.
Another way to at least delay exploding is to set yourself on fire. (Assuming you don't have fire resistance.)
Spook205
|
So the current consensus is..
1.) PA works by preventing fast healing and the exploding.
2.) PA works and allows the fast healing.
a. The fast healing is capped at HP+
b. The Fast healing has no cap.
And Explosion occurs:
1.) At hp+1 (when you exceed normal hp) (which also means you risk explosion the second you enter the plane)
or
2.) At (hpX2)+1 (when you exceed normal hp in temp hit points) (which means you get a few odd (basically 1 per level) rounds of ridiculous beefiness before you explode)
...which means we really don't have a consensus here at all.