Pushes coming to Shoving


Rules Questions


So my players are a session or two away from air combat abroad their airship. It's gonna be cool with ladies landing with two pistols out and opening fire, and dudes are gonna get too close to the grumpy chained air elementals and get splatted and the pilot banks and everyone gets thrown around and then someone (me) is likely to say: "Imma gonna send you overboard." And I don't have rules for that.

I'm not talking about Bull Rush. That's great but this is as simple as a dude seeing another dude on the rail and giving him a good hard shove.

I'm thinking of just doing a CMB vs CMD check and saying you can shove someone five feet plus another five for every ten over or something.

Has anyone else come to this problem? How'd you handle it?


So you want to push an opponent straight back by performing a combat maneuver? That sounds exactly like bull rush but without a charge.
Maybe you want reposition from APG? However, you cannot use this maneuver to move a foe into a space that is intrinsically dangerous, like pushing them off an airship.
I guess my recommendation would be to have them do a CMB check that draws an AOO. Mechanics are basically the same.

Grand Lodge

It's a bull rush.

Reflavored, for the effect desired, but all in all, a bull rush.


It's called Bull Rush.

Bull Rush wrote:

You can make a bull rush as a standard action or as part of a charge, in place of the melee attack...

...If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.

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