| Thank Dog |
This is not Thank Dog. This is his annoying friend. Thank Dog is typing though 'cause his friend is a lazy bum :)
I'm looking to build a powerful "turtle" antipaladin with impressive defensive and offensive abilities. I've read the guide but it recommends two-weapon fighting with a shield which doesn't seem feasible given feat & budget limitations as well as the penalties to attacks.
Our house rules give us an extra +2 ability bonus if a core race is chosen, 75% hit points each level, 52,000gp for items with a maximum 32,000 for any one item and we're playing at level 10. Playing in Golarion so any deity recommendations (there's freaking hundreds!) would be nice too.
I'm a Pathfinder noob who is completely and utterly overwhelmed by the options and is competing against Thank Dog's stupidly overpowered CAGM barbarian (reminder: Thank Dog is typing this).
Please assist lest good prevails :)
| XMorsX |
Check this build. I would probably change EWP with Combat Reflexes. A baurdiche is good enough.