Huntsman Enchantment?


Advice


Hey, gonna give one of my players a dagger made from the talon of a great beast at the start of game night next week. Its an enchanted +1 dagger with the huntsman enchantment :

"A huntsman weapon helps its wielder locate and capture quarry.

When the weapon is held in hand, the wielder gains an enhancement bonus on Survival checks made to track any creature the weapon has damaged in the past day. It also deals +1d6 points of damage to creatures the wielder has tracked with Survival in the past day."

A few things i wanna know and here thoughts on before i hand it over. Firstly the survival bonus is equal to the enchantment bonus of the weapon, in this case +1 right?

"any creature the weapon has damaged in the past day". Say he damages one of a group of 6 bandits who flee the field and he has to track them, does he get +1 to track the whole group assuming they stick together?

"+1d6 points of damage to creatures the wielder has tracked with survival in the past day." In the above scenario, is that 1d6 against all 6 bandits? Or did he only track the one he had +1 to track?

Finnaly, what about this : 'I follow the bandits tracks for 3 feet before stabbing him with my dagger'. This is clearly against the spirit of the rules and the player isn't the type to exploit... but still i'd rather have given it thought first. Thoughts?

cheers guys and gals! :)

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