Nefreet
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With all the recent discussion over in the Rules Forum about Vestigial Arms I got to wondering how one could create a version of the iconic four-armed character from the video/arcade game. He actually has a rather interesting back story, would be fun to roleplay, and I don't think he'd be a bad character to play.
He'd require at least two levels of Alchemist in order to get the Vestigial Arms, but what about the rest? Given the location of the movies, I'm envisioning the Monk of the Sacred Mountain archetype. It also fits the persona of the immovable mountain of flesh that was Goro.
So, off the top of my head, with a 20-pt buy (for PFS, of course):
Human (+2 STR, +2 WIS)
STR 18 (10pts)
DEX 12 (2pts)
CON 14 (5pts)
INT 12 (2pts)
WIS 16 (5pts)
CHA 07 (-4pts)
FEATS
ALC - 1st: Power Attack
ALC - 2nd: Vestigial Arms Discovery
MNK - 3rd: Extra Discovery (Vestigial Arms), ...?
MNK - 4th: ...?
With two levels of Alchemist and an INT of 12 he'd be able to "cast" Enlarge Person on himself 3x/day, which should give him a bump to his damage output. The two levels of +0 BAB hurt, but when he Flurries it's really only -1 to hit.
Of course, the extra arms don't actually do anything for him, but we're going with theme here.
There's a Princess trait I'd probably take, too, since you can reskin traits in PFS (Goro was a Prince, after all!)
What would you guys suggest?
Mikaze
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Perhaps Dragon Disciple as well? Looking at one of the Wikis it appears Goro was actually half-dragon.
Completely forgot about that bit...
That would open up enlarge person, and Goro and the other Shokan are all Large by default. Considering the flavor of monk you're thinking of, you could get some real synergy going on.
!
Don't forget that Qinggong Monk is compatible with every monk archetype! There's probably something useful there, as long as you don't replace something that Sacred Mountain needs to replace.
Nefreet
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So, looking at it further...
1st - Alchemist
2nd - Alchemist
3rd - Monk
4th - Monk
5th - Sorcerer
6th - Dragon Disciple
7th - Dragon Disciple
8th - Dragon Disciple
9th - Dragon Disciple
...seems pretty good. The Natural Armor increases help with Defense, and the boosts to STR keep up with the penalties to BAB.
But you couldn't dump Charisma. It would have to be at least 12 to take advantage of the 2nd level Sorcerer spells you'd get from DD.
Hmm...