| Sgt.Sunshine |
So I'm making a half-orc for a game that's a level 10 with 2 mythic tiers. I was wondering how this looked for a build? The main idea is to hit hard and trip, but I'm debating switching from a tripping build to an intimidation build. What do people think?
Two-Handed Fighter 10
Champion Mythic Tier 2
Fleet Charge
- Vital Strike (mythic)
- Legendary Item
- Upgradeable
- Foe-Biting/Spellcasting?
- Impossible Speed
1) Power Attack (str 13, +1)
2) Furious Focus (str 13, power attac, +1)
3) Combat Expertise (need int 13)
4) Improved Trip (combat expertise)
5) Combat Reflexes (-)
6) Felling Smash (int 13, str 13, Combat expertise, improved trip, power attack, +6)
7) Disruptive (6th level)
8) Vital Strike (+6)
9) Devastating Strike (Vital Strike, +9)
10) Step up
| XMorsX |
I prefer Intimidate. Trip will quickly become less relevant as you come against larger or flying enemies, avoid it.
1) Power Attack (str 13, +1)
2) Furious Focus (str 13, power attac, +1)
3) Weapon Focus (Greatsword)
4) Weapon Specialization (Greatsword)
5) Intimidating Prowess
6) Cornugon Smash
7) Vital Strike (+6)
8) Greater Weapon Focus (Greatsword)
9) Devastating Strike (Vital Strike, +9)
10) Critical Focus
11) Improved Vital Strike
12) Dreadful Carnage
13) Greater Weapon Specialization (Greatsword)
14) Staggering Critical
15) Improved Devastating Strike
16) Greater Vital Strike
17) Stunning Critical
18) Blinding Critical
19) Critical Mastery
20) Keen Scent
I like you mythic powers, but can you have everything you posted by the 2nd mythic tier? I am sorry for the question but I am not fully aware of how the mythic system is working.
EDIT: Uprgeatable and Foe-biting/spellcasting were my issues, now I see that they are abilities of your legendary item. I would take Foe-biting.
| Sgt.Sunshine |
Yeah, I had them as split because I wasn`t quite sure what to take. I think next time I`ll have to be a bit clearer when I post it up. Also, thanks for the input. Totally went over my head that stuff I fight will eventually be too big to trip.
Also Totally forgot I can stack two feats at level one due to the immediate bonus feat. I guess I can put improved critical in the build.
| XMorsX |
Yeah, I had them as split because I wasn`t quite sure what to take. I think next time I`ll have to be a bit clearer when I post it up. Also, thanks for the input. Totally went over my head that stuff I fight will eventually be too big to trip.
Also Totally forgot I can stack two feats at level one due to the immediate bonus feat. I guess I can put improved critical in the build.
If you go with a Greatsword, which you should, given you will use Vital Strike, you can make it keen, saving you the feat for improved critical.
| XMorsX |
For a more damaging build, but while keeping the same flavor, consider starting with only 4 lvls of Two-Handed Fighter (for Overhand Chop and the bonus feats) and continue with Invulnerable rager barbarian. This way you can add Furious Finish and Rage powers to the mix.