| Dorian 'Grey' |
Alright. My home group is starting a new campaign in 2 weeks. We are beginning as Apprentice class. The area is advancing technologically.
It will be run close to a Steampunk level.
I am planning to play a Bard. I am extremely torn in which variant to play--if any. I have narrowed it down to Magician, Sandman, or standard.
We can chose from base races, using an 18 point build. Humans and 1/2 Orcs recieve an extra +2 to an ability score. I am leaning human, although I do like 1/2 Orcs too!
I would appreciate it if anyone can teach me the virtues of those particular variants? Thanks!
| Kolokotroni |
I have decided that he will be from minor privilege,
attending a Bard college in the city we are in.He will be using a rapier and dirk--gentlemen weapons--
and my human feat would be TWF.I do like the 'rogueness' of the Sandman,
but my favorite class is Wizard, so the Magician calls to me!
It sounds like he should be a magus not a bard based on what you are describing. The bard has a lot of their 'stuff' go into things that are not fighting with weapons or being good with magic. Their signature ability is neither of those things (bardic music).
| The Quite-big-but-not-BIG Bad |
I'm not sure if you can actually cast spells when using TWF (there were specific feats and class abilities to allow that in 3.5).
The Arcane Duelist archetype sounds like a fit with what you want.
As for virtues of Magician and Sandman: they're both strong in magical interference but the Magician combines that with his own spellcasting while the Sandman combines it with stealth.
Not much more to say about that as far as I know.