Chill Touch - Magus


Rules Questions


I've been doing reading on the magus as I started to try the class out. I went through the magus guide on this site. Noticed Arcane Mark was coded as recommended found out why as per the spell combat and spell strike ability giving that extra melee attack at -2 along with it's first. I've also done reading about chill touch acting about holding charge for x rounds per caster level and so I'm left with these questions.

My Magus is currently lvl 3

1. When casting chill touch as part of spell combat and with the free action of gripping the 1-handed weapon make use of charging the melee weapon for both strikes since the charge is channeled through the weapon as for the the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. and then upon the next attack still taking use of spell combat attack to discharge the last charge and then cast shocking grasp for the next extra attack with a charge thus giving you a total of 4 charged swings.

2. My other confusion is upon the spell of chill touch itself. it speaks of it's effects being of target or multiple targets along with being instantaneous. this sounds similar to that of scorching ray, I have read via faq such that it is considered holding a charge and so forth but have read elsewhere via DnD srd and thus I ask if this becomes true and possibly changes what I have read via other asked questions. does this mean If I were to use it in conjunction with spell strike I would then acquire more attacks via the use of the arcane mark technique ex. Spell combat: Cast Chill touch, Attack (normal with -2 if I am correct), -2 Spell Strike, -2 Spell Strike, -2 Spell Strike.

Quote:

Touch Spells and Holding the Charge

In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.
Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

I can understand if paizo/pathfinder has found that and ruled it differently to their game but I bring it up in the sake of possibly being overlooked/missed when the errata/FAQ was made.

I apologize if anything asked, phrased or mentioned is not clear. I myself am searching for clarity. I ask though with help and reassurance that you support answers with a Source if possible please and thank you everyone :)

Edit: As for #1 my meaning of next attack pertains to next turn upon my chance to attack.

Edit2: I am now also curious if it is possible to cast a touch spell hold the charge and then cast a spell via wand. would this count for the charge dissipating or would the wand still cast and you retain the charge.


1. You do not need to grip the 1-handed weapon to make use of the charge. Charges of a touch spell are not 'held' in a particular hand, but are delivered automatically upon touching (almost) anything with a hand or hand-like appendage.

1a. At 3rd level, the maximum number of attacks you'll normally get per round using spell combat is 2. You will get your normal weapon attack from BAB progression, and then you are granted a touch attack by the casting of the touch spell, which (due to spellstrike) can be delivered using your weapon, thereby granting you an 'extra' attack.

So your normal combat at 3rd level with Chill Touch would be: Round 1 - Spell Combat - cast Chill Touch (3 charges remaining) - spellstrike attack (-2 penalty, 2 charges remaining, assuming you hit) - normal attack (-2 penalty, 1 charge remaining); Round 2 - Spell Combat - normal attack (-2 penalty, no charges remaining) - cast Shocking Grasp - spellstrike attack (-2 penalty).

2. You can only hold the charge for one touch spell at a time. The moment you cast any other spell - be it a touch spell or not - the held charge(s) of any other spell dissipate. Additionally, spells with charges like Chill Touch still only grant you one extra attack per round; refer back to the example in 1a above for how this works.

The text you bolded in the quotation is intended to apply not to spells that grant you multiple charges (thus allowing you to touch creatures multiple times) like Chill Touch, but for (primarily) beneficial spells that grant you the ability to touch multiple allies in a single round.

[edit]
Re edit2: Wands do not count as the magus actually casting a spell. The wand casts the spell. Therefore, it wouldn't cause any held charges to dissipate. At the same time, since spell combat and spellstrike require that you cast the spell, you also cannot deliver a spell from a wand using spellstrike, nor can you use a wand in conjunction with spell combat (unless you take the Wand Wielder arcana).


I thank you very much Xaratherus, that actually answered all of them very effectively :)if other questions appear I'll be sure to post.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Chill Touch - Magus All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions