
DM Dad in FL |

I am looking to start this soon for a group that will include players who will be moving next summer. With this in mind, I need to shorten RotRL to approx 20 to 25 sessions.
I was thinking about only going to book 4 or so and making the giants the ultimate bad guys. Are the encounters in the first few books which can be skipped or rewritten to help achieve this?
Thanks for any and all input.

Tangent101 |

You could start the group off at level 4 or 5, skip the entire first book, and have them start off with the Skinsaw Murders. You could also skip Book 5, and instead focus on Books 2, 3, 4 and 6... and use fiat leveling rather than XPs. But even that might be too much. Ending with the Big M could work... and you could also just have that be The End for that part and when the players return, start off with Book 5 with the same characters and end with Book 6.
Alternatively, the players who are moving could always continue to play via Skype. I use Skype in my games quite effectively. Programs like roll20.net and the like are also helpful for maps and the like for distance players.

Mark_Twain007 |

If time is a problem I might not recommend this AP, because while you can skip some stuff, it won't be quite as good without the whole story, and having to limit the time your players can spend interacting with NPC's, which is a lot of fun in this AP because there are some great ones.
That being said
Skip the Fey part of book 3, I would run book 4 pretty much as normal, maybe skip some of the side stuff. Book 5 skip the scribbler, have Bodent Quink have found the info, make the Runewell easier to get to, and basically make it a 1 session dungeon.
Then you should have time for most of book 6.

Haladir |

In my opinion, the storyline of the earlier AP volumes are a bit stronger than the later ones. I think the first three volumes are the most fun, honestly. If you're looking to end early, just consider the victory at the end of a particular volume to be the end of the adventure path.
For example:
You could run just Burnt Offerings:
Or maybe you would like to continue through Skinsaw Murders and end it there:
Another possibility would be to end it after the events of Hook Mountain Massacre:
And finally, you could end it after Fortress of the Stone Giants.
The only downside of ending the Rise of the Runelords AP early is:
Good luck!