
Magpied |

FINALLY!!
Someone else talking about the Trickster path.
What other path abilities are you looking at?
Treacherous Critical is high up on my list. I'm playing a 2h rogue using an ECB. Perhaps going for expanded critical. Since sneak attack damage is not multiplied on a crit, being able to convert a little extra damage into a potential trip/disarm/blind/sunder just sounds incredibly useful.
Unwavering Skill. I'm not sure which skills this ability allows you to take 10 in. It is a rule that hasn't been totally clear yet.
Wallrun seems to add an INSANE amount of mobility. Starting at the bottom of a wall, you would be able to double move and go STRAIGHT UP for 60 ft.
Pathdabbling of course, but there has got to be something more exciting than boosting armor or lowering penalties. LET'S GET SOME COOL SHIT FOR THE TRICKSTER.

Psvinkle |

i've been using trickster path with a ranger with amazing result. The only path dabble I have used is the impossible speed from Champion path. couple that with wall run and vanish.. stuff gets kinda superhero nonsense awesome. I also decided to make a heavy crossbow a legendary weapon. at lvl 11 and tier 4 i have 3 attacks at 15 15 11. If i recall correctly. The ranger doom shooter of doom is ridiculously effective. mirror dodge is a bit over powered but stupid fun too.