Contradictions in the Consumption rules for Armies


Rules Questions


2 people marked this as FAQ candidate.

Topic.

I understand you start with half the ACR. Then there are mods for certain things. The problem is that the sample armies seem to follow different rules.

Take, for instance, the "Elite Army Commandos". ARC is 3, and they have healing potions, improved armor, improved weapons, and ranged weapons. By the rules stated, the Consumption should be 4 (1 + 1 for improved armor +1 for improved weapons +1 for ranged weapons). Despite this fact, the Consumption is listed as being only 1.

There are contradictions like this in a majority of the entries. Any army that has resources is listed contradictory to the rules.

So what's the right answer? Are the mistakes in the stated rules prior that increase the Consumption, or are all the entries just botched?


Personally I think the example entries are just botched, and should be recalculated to match the rules. Getting a digit wrong in the blocks makes more sense to me than including a bunch of incorrect rules.

Gonna click FAQ on this one in the hope of an official word.

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