New Homebrew Classes - Engineer


Homebrew and House Rules


Engineer

Engineers are geniuses before their time. With a little bit of Arcane magic and a lot of Intelligence the Engineer can create anything from a fully functional mount, to mechanized weapons. Taking a mechanical approach to all situations, the Engineer never stops tinkering to create or modify something better.

Alignment: Any.
Hit Die: d6

ROLE
The Engineer can do a little bit of everything if they craft something and put their mind to it but tend to be more on the offensive side in a fight. With mechanized weapons and armor they can be in the fray, or stay in the back and support the party with ranged weapons.

STARTING WEALTH
4d6 Average 120GP

CLASS SKILLS
Appraise, Craft, Disable Device, Knowledge (engineering), Knowledge (arcana), Professions, Sleight of Hand, Spell Craft, Use Magic Device

SKILL RANKS PER LEVEL
6 + Int

TABLE: ENGINEER
(Unfinished)

CLASS FEATURES

WEAPON AND ARMOR PROFICIENCY
The Engineer is proficient with Simple Weapons and (Hammer, light), (Pick, light), (Sword, short), (Pick, heavy), (Sword, long), Shortbow, (Crossbow, hand), (Crossbow repeating, light) and (Crossbow repeating, heavy).
The Engineer is proficient with Light and Medium armor and with Light Shields.

MODEST TINKERING
At 1st level the Engineer gains the ability to do Modest Tinkers with Simple Weapons. (Refer to the Engineering Tinkering Table for appropriate modifications.)

At 3rd level the Engineer can do Modest Tinkers to any weapon and/or shield he's proficient with. At 5th Light Armor. At 7th level Medium Armor.

MODERATE TINKERING
At 4th level the Engineer gains the ability to do Moderate Tinkers to Simple Weapons.

At 6th level any weapon or shield he's proficient with. At 8th Light Armor. At 10th level Medium Armor.

HEAVY TINKERING
At 7th level the Engineer gains the ability to do Heavy Tinkering to Simple Weapons.

At 11th level any weapon or shield he's proficient with. At 13th Light Armor. At 15th level Medium Armor.

ADVANCED CRAFTSMAN
At 2nd level the Engineer gains the Craft Wonderous Item feat.

At 4th level the Engineer gains the Craft Magic Arms and Armor feat.


The Tinkers will be modifications to weapons and armors such as a blade that stabs twice, a scope type thing for bows and/or crossbows, and even gadgets on armor that can either give more AC or even grab a blade for a disarm.


Just dropping Cheapy's List of Artificer classes here for you to look at. For inspiration, or so you don't go reinventing the wheel...

and Elghinn Lightbringer's recent Artificer Base class which doesn't seem to be on Cheapy's list yet...


Nooo... someone already made it... well.. maybe I should drop this class then?


Um, not somebody. Lots of somebodies. ;)

Look, if you are really sold on your approach keep going.

If you think any of the others do what you want, by all means use them instead.

Or take bits and pieces from the ones you like to create your perfect version.

It's what an Engineer would do.


I dunno man.. I'll look into the others and see. Thank you for all the help you're giving.

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