| dark78660 |
Though I can see where you are going with this Sneak attack and Crits are still two separate things. Flavor text, though it is nice, are not Rules. You could House Rule this of course, but they are separate for game balance reasons.
And if you want to go along the lines of Flavor Text a Character that Crits should also get to apply Vital Strike (cause your hitting a vital spot).
Critical Hits can be flavoured a few different ways, Hit a Vital spot, took advantage of a momentary distraction, you swung your sword in a great rage. No mater how you Flavor it, its still just Flavor :c
| Dekalinder |
I gifted my rogue player with a custom magic enchantment that does this. On crit you get a bonus damage equal to your sneak attack damage even if the attack already is a sneak one.
It encourage the rogue to have high critical weapon with are thematically fitting of a finesse class, gives him some punch when he is unable to flank, and probably more important gives him something to be excited about when he crit instead of a "hay, extra 1d4 damage".
| Dlast000 |
I wish there was some for of compromise that would allow for this to work in a balanced fashion. Btw isent the trip build for the rogue op because if you trip them greater trip allows an attack of opportunity but now they are denied dex due to the trip so you can get sneak attack without flanking that way as well as giving other people attacks of opportunity, also allows a rogue to bypass the lower BAB since you can apply your dex to CBM with a feat.
| Umbranus |
But in the end duel wielding kukri with improved crit would break the system
I do not think it would. There are things worse than that in the core rules.
The problem I have with this is: What would be the difference between a normal crit and a crit while flanking with this rule? Would you then apply double the normal sneak damage?| wraithstrike |
A rogue would cause a lot of trouble if all those dice were multiplied for many GM's.The problem is not comparing casters to martials. The problem is that the game is built around certain expectations, and that much damage, barring very bad rolls would also make the fighter and barbarian wonder why they are even there. Yeah a caster can do a lot of things, but in most games he wont be competing with anyone for damage. It is not efficient to even try.
If you allow this you may need to up the hit points of the monsters, BUT that depends on your particular group and how they play. I would tell the player this is an experiment, and to be prepared to have it ruled the normal way if it becomes a problem.
| Umbranus |
A rogue would cause a lot of trouble if all those dice were multiplied for many GM's.
It is not about multiplying. It is about getting sneak dice on a crit without flanking or something.
In other words every crit is a sneak attack, regardless of situation. (Depending on situation this might be better or worse than multiplying).And I do not think it would make a barbarian look bad.
| dark78660 |
Dlast000 wrote:But in the end duel wielding kukri with improved crit would break the systemNo it does not. Tested in play for levels 6-11 (then he died XD). Still does less damage than an archer ranger fighting non-favored enemies.
That depends on your build and how you play them.