| Ashmit |
Sacrifician
The Sacrifician is a master of Blood Magic, a very rare and in some parts taboo way of magic. Usually casting their spells from afar and dowsing their opponents in blood, the Sacrifician can do a multitude of things such as heal, damage and control their enemies through manipulation of their own blood. Such casters have a deep understanding of DNA, life force from blood and some Arcana. By mixing that knowledge together, the Sacrifician is able to cast Blood Magic.
Alignment: Any
Hit Dice: d8
[Chart]
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Weapon and Armor Proficiency
The Sacrifician is proficient with all simple weapons and light armor and medium armor. (Blood magic is treated as Arcane Magic for the purpose of determining Arcane Failure chance with armor.)
ABILITIES
• Temperate DNA
Sacrafician is not effected by heat or cold due to the adaptability of their blood. From warm blooded to cold blooded or vice-versa.
• Sufficient Unlife
For the purpose of spells and abilities used on the Sacrifician, they are treated as an undead sub-type. Positive spells damage them while negative spells heal them.
• Pathogenic
Any disease that the Sacrifician has is transfered to anyone or anything that consumes their blood or if their blood is absorbed unless they make a Fortitude Save of DC 10.
• Self Sufficiency
The Sacrifician gains fast healing equal to their Constitution modifier.
• Dissolving Potency
The Sacrifician's blood can never be stored and used at a later time that's more than 30 seconds later.
SPELLS
(I'm not sure wheither to have uses for spells or just only have 1 prepared spells and unlimited uses because of the price they pay with HP.)
The Sacrifician must meditate and prepare spells before using them. They must meditate for 8 hours to fully restore their uses of spells. They may only prepare 1 spell per each different level of spell.
(Rough Ideas)
Level 9 spell
Ultimate Sacrifician
The user and the target immediately die. They cannot be revived until 48 hours later. If the caster dies this way, they take a perminant -2 levels. The negative levels cannot be taken away by any means except by Meditational Healing.
Level ? Spell
• Blood Bound Mortality
The caster binds themselves to the target with a large amount of blood. -X health for the component. When ever damage is dealt by any means to the caster or the target, it is mirrored to one-another. If one target dies, the other does not and the spell ends.
• Blood Bound Destinies
The caster binds themselves to the target with a large amount of blood. -X health for the component. If either the caster or target dies, the other takes a Fortitude Save or Will Save to try to negate dying with them.
• Acidic Blood
The caster spills blood on a target, causing acid damage immidieatly and for 1 round after.
• Binding Ceremony
After 12 hours of a blood ceremony, any who participated can mentally feel the emotions and fragments of thoughts of the Sacrifician, becoming Blood-kins perminantly.
• Crimson Healing
The Sacrifician takes any amount of self inflicted damage and gives the lost life in life force in blood for someone to consume. How ever much damage they take is healed to the target. The Sacrifician cannot use this ability on themselves or other Sacrificians.
• Blood Crescent
A crescent slash of sharp blood slashes a target.
• Binding Puddle
The user leaves a puddle of blood in the 5ft from where this spell was used. Anything that touches the puddle of blood left on the ground must make a Reflex Save or be bound to the blood by grasping hands for a number of turns, becoming grappled.
• Animated Crimson
The user spills blood that becomes animated around the caster. This blood can be used to protect the caster, harm targets or hold certain items.
• Ultimate Kinship
Target: Any person who is Blood-kin to the user.
The user kills themselves and any Blood-kin who are dead immidieatly come back to life with half their maximum Health Points and any unconscious Blood-kin stabilize, awaken and heal for an amount. The Sacrifician cannot be resurrected by any means until 48 hours later. They take -1 level for 48 hours after they are alive again.
• Red Puppet Strings
The user controls the movement and physical actions of their target for an amount of rounds. This does not control their mind, thoughts or speech.
• Blood Darts
A varied amount of darts made of blood hits and drills the target for damage.
• Blood Reading
The user can tell by a small amount of blood what race, sex and type of creature the thing was by reading the DNA. Also vaguely how the person looked and small details such as eye color, hair color, etc.
• Meditational Healing
Target: You
The user meditates for 24 hours, restoring any negative levels gained from Ultimate Sacrifician
| Ashmit |
I've posted before stating I have various classes I'm going to implement in my next campaign for my players. I have 6 in total at the moment, and I will be posting the rough classes here. Feel free to give feed back and any commentary is much appreciated. I'm going to playtest all of these and balance them. Once I'm done with them all I'll post the finalized classes here again. You are welcomed to used them if you wish to do so.
| Oceanshieldwolf |
Fixed this for you.
Sacrifician Class Chart
Use [ url ]title of link or just LINK[ /url ] without the spaces either side of url.