can spellcraft detect what or that metamagic is used for the spell?


Rules Questions


Can spellcraft detect what or that metamagic is used for the spell?


nothing?


In my games I allow it. I just use the adjusted spell level as the new DC for the spellcraft check. Not sure if thats RAW though...


How come?

If your wondering about counterspelling a maximized empowered dazing toppling magic missle can be countered by a regular unmodified one.


Someoneknocking wrote:
In my games I allow it. I just use the adjusted spell level as the new DC for the spellcraft check. Not sure if thats RAW though...

This would be RAW, a meta'd spell would be the final adjusted spell level and increase the DC appropriately. This means someone could fail to realize a meta'd spell is being cast due to the higher DC. You could counter that maximized fireball with a regular fireball BUT you might not know what spell you'd need to use because of the higher DC.


Skylancer4 wrote:
Someoneknocking wrote:
In my games I allow it. I just use the adjusted spell level as the new DC for the spellcraft check. Not sure if thats RAW though...
This would be RAW, a meta'd spell would be the final adjusted spell level and increase the DC appropriately. This means someone could fail to realize a meta'd spell is being cast due to the higher DC. You could counter that maximized fireball with a regular fireball BUT you might not know what spell you'd need to use because of the higher DC.

This goes against the recent FAQ. A metamagic'd spell would be no harder to determine what is being cast than the vanilla variety as that is the least favorable condition that can be applied from the casters perspective.


The rules don't have anything to say about identifying a metamagic component to a spell.

However, in my game I would allow for a character who beats the Spellcraft DC by 5 or more to learn this information.


bbangerter wrote:
Skylancer4 wrote:
Someoneknocking wrote:
In my games I allow it. I just use the adjusted spell level as the new DC for the spellcraft check. Not sure if thats RAW though...
This would be RAW, a meta'd spell would be the final adjusted spell level and increase the DC appropriately. This means someone could fail to realize a meta'd spell is being cast due to the higher DC. You could counter that maximized fireball with a regular fireball BUT you might not know what spell you'd need to use because of the higher DC.
This goes against the recent FAQ. A metamagic'd spell would be no harder to determine what is being cast than the vanilla variety as that is the least favorable condition that can be applied from the casters perspective.

How is that against the FAQ? The FAQ says nothing about the skill, it states use the worse of either for DC's or spell slots or pearls of power.


My idea is this. To cast a quickened spell and then ready an another spell when they try to cast.

I want them to be surprised by two spells


Skylancer4 wrote:
How is that against the FAQ? The FAQ says nothing about the skill, it states use the worse of either for DC's or spell slots or pearls of power.
FAQ wrote:
In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster.

As it would be advantageous for a spellcaster if metamagic made his spell harder to identify, it does not.


Skylancer4 wrote:


How is that against the FAQ? The FAQ says nothing about the skill, it states use the worse of either for DC's or spell slots or pearls of power.

Thanis covered the essence of it already, but the FAQ gives some specific examples with spell recall, pearls of power, concentration checks, and spell DC's, then goes on to lay down the general rule. It doesn't need to list skill checks specifically because the general rule covers it.


I would allow people with no spellcraft to identify that a spell was cast as a swift/immediate action rather than as a standard action. Whether that would imply quickened spell or not, well. That's up to whether they can identify the spell and how much they know about magic.

The Exchange

Pathfinder Rulebook Subscriber

yeah, if you cast a quickened magic missile, it should count as a 5th level spell to identify. i think the faq on spell slots lays a good precedent for that.

i think even an empowered fireball via a lesser rod of empower should alter the spellcraft check to identify. imho the power is somehow visible to practiced/skilled practitioners. the fire is thicker or hotter or something.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / can spellcraft detect what or that metamagic is used for the spell? All Messageboards

Want to post a reply? Sign in.