| LankyOgre |
So, I've been looking over the monster manual trying to plot and plan adventures, and I had a thought.
Many of the low CRs, 0-3, can be thrown in pretty easy. Goblins, orcs, gnolls, etc all have a pretty basic place in adventures and Golarion. People aren't too surprised to see a band of orcs in the area or even a few wandering ogres.
In addition, most of the CR 10+ monsters are constructs, outsiders, dragons, or otherwise highly unique and special creatures that have a definite place. These creatures are fairly easy to work into a compelling story and aren't just wandering around.
The problem I have is with the in between. Monsters between CR 3 or 4 and 10. These creatures include bulettes, gorgons, chul, and behir. Many of these seem like creatures that should be feared and well known, and therefore easy prey for adventures. In addition, creatures like the bulette state that they drive off most other predators. This means its very hard to justify more than a 15 minute adventuring day to go kill a bulette.
I would like to start seeding some rumors of some of these creatures. But it seems like my only two choices are single encounter days, or create a herd/village/band of one type of creature with sentries and a higher CR nucleus.
It just seems like there are many CR 5-10 creatures that are supposed to be naturally (relatively) occurring in the wild, but are so territorial or solitary that they limit their use.
I'm not sure if this rambling thought made much sense, but if you can help with any ideas for adding to CR 5-10 encounters I would appreciate it.