Double slinger: A possible working build?


Advice


Wel,, I was reading a few slinger build ideas, and while I know slings are far from ideal, I'm hoping to see if there's a way to make the best of it. I'm looking for a way to intelligently use a double sling. In theory, this could allow me to do something close to the bow flurry of the zen archer.

I'm looking for any possible tips. The base base feat/race/class choice is pretty flexible, so I'm willing to see other options than what I propose.

Race: Human OR Tengu ( with exotic weapon training: double sling, falcata, ?)

Stats:
25 points
Str: 16, Dex 15+2, Con 14 (-2), Int 10, Wis 14 (+2), Cha 8 (Yeah, I'm not proud of dumping cha)

Fighter (Two weapon warrior)

1 Precise Shot, Ammo Drop (Human: EWP (Double sling))
2 Juggle Ammo
3 Two Weapon fighting
4 Point Blank Shot; +1 Dex
5 Deadly Aim
6 Double Slice
7 Improved Two Weapon Fighting
8 Clustered Shots, +1 Dex
9 Combat reflexes
10 Snap Shot
11 Improved Precise Shot
12 Greater TWF , +1 Dex
13 Improved Snap Shot

The fact the archetype keeps bravery helps a bit for the low will saves. Plus, the character technically gets a better to-hit while TWF than normaly. Still, this dude would cost a mint in weapons. What do you guys think? Playable or Not? Ideas to make it better? I'm working on a full build, but I'm not done yet.

Edit: This build could easily change, depending on the DM. If a DM considers "rapid reload" applicable to slings, we can remove ammo drop/juggle load. This could allow the selection of "quickdraw" as a feat, and create a switch-hitter. If that where the case, I'd probably switch Strength and Dex. The fact that so many feats can be used by both regular TWF AND the double sling could make this build more flexible.

If the DM accepts the "warslinger" trait as applying to all slings, the halfling would become interesting. But by raw, not really.


I don't think you need double slice, do you? It says "normal penalties for two weapon fighting" but I'm pretty sure that only applies to attack penalties. I could be wrong though.

Also, how are you getting Precise Shot before PBS?


Loading a sling requires two hands. How does that work with a double-sling, given they're usually considered individual single weapons each head?


Of, I'm going to have to switch PBS and precise shot (guess I was tiredwhen I wrote that up). As for double slice, i think it applies to both cases, since normally the "off-hand" attack only uses 50% of the strength bonus to damage. I'm assuming that's as much a case for the sling (technically a thrown weapon, so you add strength to damage).

As for the reloading, I'm assuming it works, as long as I dont have anything else in the other hand. I wouldnt be TWF with the sling AND a melee weapon. And the 2 reloading feats (Ammo drop & Juggle load) specify it reduces loading a double sling to a free action.

I really wish I could fit quickdraw in there though.

So, here's the new order:

Stats:
25 points
Str: 16, Dex 15+2, Con 14 (-2), Int 10, Wis 14 (+2), Cha 8
Fighter (Two weapon warrior)

1 Point Blank Shot, Ammo Drop (Human: EWP (Double sling))
2 Juggle Ammo
3 Precise Shot
4 Two Weapon fighting; +1 Dex
5 Deadly Aim
6 Double Slice
7 Improved Two Weapon Fighting
8 Clustered Shots, +1 Dex
9 Combat reflexes
10 Snap Shot
11 Improved Precise Shot
12 Greater TWF , +1 Dex
13 Improved Snap Shot


Well, here's the tengu build.

Double Slinger

I really wish I could fit quickdraw somewhere in there, the fact it takes two feats to lower the reload to free is pretty irritating (considering quickdraw does it in one for the light crossbow).

I've been looking for complimentary items. The duelists vambraces would be cool, but since the two-weapon warrior archetype eliminates the negative on TWF, it seems unecessary for the cost.

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