Mythic Hexcrafter Magus?


Advice


I'm playing a Mythic campaign right now, Level 5, Mythic Tier/Rank 1, and I'm just not feeling my current character. I'm considering switching and was thinking about trying out a Hexcrafter Magus.

I figured I'd take Hexstrike (cast a Hex as a Swift action after a successful unarmed strike) coupled with the Mythic Hexes Archmage 1st level Path ability. Perhaps also taking the Universal 1st level path ability that lets you take no aging penalties, and starting my character off as old as possible, to get a free +3 to all mental stats at no penalty (Hey, it's Mythic, that's not too cheesy).

So if I take the Sleep Hex, hit someone with part of my full-round-attack (yes part of it will have to be unarmed strikes), I can cast Sleep as a Swift action, and if they're not Mythic they automatically fail for 1 round, before attempting a save. Any companion nearby now has the chance to Coup-de-Grace them!

Plus all the benefits of being a Magus. and Mythic.

What say people? And which stat to focus on? I could focus entirely on Dex and take Mythic Weapon Finesse to add my Dex to ALL (finessable) attacks. Focus on Int and make sure people fail those saves. Focus on Str and just be a brute. So many thoughts!!!


*bump* Anyone have any suggestions/advice? Anyone played Mythic ever?

Shadow Lodge

If you have a magus of any kind, unless you are taking the Longevity ability, a -6 to all of your physical scores will hurt.

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