Gobby Zerk


Advice


and the birth of a god...

but no really, Having recently been introduced to the wonders that are goblins in the pathfinder setting I have kind of fallen in love with the little critters and felt the need to roll one up, just for giggles. Now yes a Barbarian is sub-optimal but so is the party i regularly play with, so that is fine.

Now as far as i can see the racial class seems quite nice, what with the biting grab and ALL that improvising ability. From what i can tell the normal optimized build for this is a mouth wrestler of sorts, now what i was wondering was if you could focus on improvised weapons rather than grappling and create a, at least quite, effective damage dealer as well as a complete klepto?

My Idea was to take the traits Improvisational equipment (for a little utility) and Surprise Blow as well as the feat Additional traits to gain Armor Expert and Child of the streets (rounding of with a nice buff to Armor and the ever flavorful, I steal everything!!!) then from there moving on to get the traditional melee feats, though I have no idea when it comes to rage powers as for skills im thinking stealth, slight of hand, intimidate are must haves not sure about anything else.

what do you guys think? how would you build Gobby Zerk the kleptomaniac Barbarian Goblin with a love for improvisation?

Edit: Removed "bump" post. --Jessica

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