| artofcheatery RPG Superstar 2012 Top 32 |
One of my players wants to create this spell. He tried to get it past our old GM which I though was a little crazy, but the written version seemed really different than what he explained to me. I've rewritten it, just want to see if I left any loopholes to make this completely broken.
School evocation [force]; Level magus 2
CASTING
Casting Time 1 standard action
Components V, S. F
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one force attack
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You strike your foes with pure force, as if your blade cuts through empty air. You may make iterative melee slashing attacks as ranged touch attacks dealing force damage equal to weapon damage + Int. The slashes may be fired at the same or different targets, but all slashes must be aimed at targets within 30 feet of each other and fired simultaneously. Weapon enhancement bonuses apply, but spellstrike and special abilities, such as flaming do not.
This spell requires a slashing weapon, used for the attack, as a focus.
His original had multiple attacks every 2 levels up to ninth - in other words you got more attacks than possible (5) with a special damage type without having to be in melee range — NO.
Does allowing the enhancement bonus seem like being too nice?
| Arlandor |
allowing enhancement bonuses seems over the top I think. the spell is already attacking touch AC and at range on top of that. this is a pretty good spell without adding enhancement bonuses. you get additional attacks with one casting and its balanced by your base attack bonus.
you should also address what you will do in the case of a critical hit. are you going to use the standard x2 on critical or use the weapons critical range and bonus?
| MrSin |
Does allowing the enhancement bonus seem like being too nice?
I don't think so. At the moment its just a full attack against touch from a class with 3/4 BAB. Oh noes! At level 10 you'll be able to hit them twice with D6+int! Imagine that horribleness. It could be as high as 12 per hit! That's 24 damage if you roll high!(Its actually a little weak imo)
Also you can remove the language about spell strike, ranged touch can't be used with spell strike anyway. It could be reworded a little better so that its a scaling evocation spell rather than something dependent on your iteratives. Something like 1 slash per five levels after 5, maybe make it a single stronger scaling attack.
Personally, I wouldn't say its any higher than 3. Compare to this third level spell: Battering Blast. It comes off a little weak imo. The only real advantage is that you can use it with spell combat and get off a full attack, but... if you do that I have to ask why? You could instead do a 10D6 shocking grasp to the guy right next to you. I guess if there's someone far off you also want to hit? But... I wouldn't want the guy next to me to survive. Its big advantages are that its force and ranged.
On the upside, it actually fits the theme of the magus very well and I think its a good idea.
| Rory |
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His original had multiple attacks every 2 levels up to ninth - in other words you got more attacks than possible (5) with a special damage type without having to be in melee range — NO.
Let's see...
Magic Missile is level 1. It does 1d4+1 force damage and gets 5 attacks at level 9. MM autohits. Average of 17.5 damage at level 9.
Scorching Ray is level 2. It does 4d6 fire damage and gets 3 attacks at level 11. Scorching Ray must hit touch AC. Average damage is less than 42 at level 11.
Force Slash is level 2. It does 2d6+INT+Bonus force damage and gets 2 attacks at level 8. Force Slash must hit touch AC with penalties for second attack. Average damage is less than 28ish (assuming 18 INT and +3 weapon bonus) at level 8.
Intensified Shocking Grasp is level 2. It does 2d6+10d6+Bonus+STR+Power Attack+etc and gets two bonus 2d6+Bonus+STR+Power Attack+etc at level 8. Force Slash must hit AC (+3 to hit versus metal). Average damage is 50+ at 10th. It is melee and not ranged though.
So...
I'd go no higher than 2nd level for the spell. 28 damage at level 8 isn't excessive when you have to roll to hit. That is also assuming that the magus is using a great sword instead of a one handed weapon as well. It's only 23ish using a long sword and only 21ish using a scimitar.
If you removed the weapon bonus and required it to be used with a one handed weapon (= damage of 1d8+INT per strike), I think I'd even be okay with 1 strike per 3 levels, max of 4 or so.
LazarX
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artofcheatery wrote:His original had multiple attacks every 2 levels up to ninth - in other words you got more attacks than possible (5) with a special damage type without having to be in melee range — NO.
Let's see...
Magic Missile is level 1. It does 1d4+1 force damage and gets 5 attacks at level 9. MM autohits. Average of 17.5 damage at level 9.
Scorching Ray is level 2. It does 4d6 fire damage and gets 3 attacks at level 11. Scorching Ray must hit touch AC. Average damage is less than 42 at level 11.
Force Slash is level 2. It does 2d6+INT+Bonus force damage and gets 2 attacks at level 8. Force Slash must hit touch AC with penalties for second attack. Average damage is less than 28ish (assuming 18 INT and +3 weapon bonus) at level 8.
Intensified Shocking Grasp is level 2. It does 2d6+10d6+Bonus+STR+Power Attack+etc and gets two bonus 2d6+Bonus+STR+Power Attack+etc at level 8. Force Slash must hit AC (+3 to hit versus metal). Average damage is 50+ at 10th. It is melee and not ranged though.
You're forgetting a major consideration here. It's Year of the Demon. you're in the WorldWound fighting demonic nastiness. The magus who has built himself to be a shocking grasp min-maxer suddenly finds all his munchkinism going to waste because demons are IMMUNE to electricity. His wizard companion isn't much happier because the same demon is reducing the damage of each of his scorching rays by 10. The Winter witch with her cold spells is similarly feeling mighty hot under the collar and is thinking that perhaps leaving Irrisen wasn't such a good idea after all.
Mr. Force Master laughs at both of them because his force damage not only gets past both these inconveniences, there is nothing NO creature at all that has force resistance or immunity. Not only that he's also cutting apart ghosts and other incorporeal entities which mock not only the spells above but most weapon attacks as well.
It's no secret whey there were Force Prestige classes, and force spells and force this and that breeding like demons ever since 3.0. Sonic is the only other damage type in the game that comes close to rivaling force for it's level of effectiveness.
| Honorable Goblin |
I might make it something like this:
Force Slash
School: evocation [force]; Level: magus 2
Casting Time: 1 standard action
Components: V, S, F
Range: close (25 ft. + 5 ft./2 levels)
Targets: up to four creatures, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: none; Spell Resistance: yes
A blade of pure force flies from your weapon, dealing force damage equal to your weapon's damage die + Int with a successful ranged touch attack. At 6th level, and every five levels thereafter, you may make an additional attack. These attacks are made simultaneously. The critical threat range for these attacks is equal to that of your weapon, but the critical multiplier is only x2. You may apply your weapon's enhancement bonus (if any) to the attack and damage rolls, but you may not add other weapon special abilities (such as Keen or Flaming), nor may you apply any feats pertaining to the weapon (such as Improved Critical or Weapon Focus).
This spell requires a light or one-handed slashing weapon, used for the attack, as a focus.
LazarX
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LazarX wrote:You're forgetting a major consideration here. It's Year of the Demon. you're in the WorldWound fighting demonic nastiness.So... How does this affect a guys homebrew? Did they say they were only fighting demons or something?
Have you ever heard of a proper home campaign without a healthy serving of demon, with perhaps a couple of layers of devil sandwiched in between?
| Rory |
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You're forgetting a major consideration here. It's Year of the Demon.
He's making a custom spell. He isn't playing in PFS, Year of the Demon.
The GM is the one asking, so you have to let him/her make that judgment in lieu of campaign.
Run the numbers on the spell. Look at the damage it inflicts. Look how the spell is not synergistic with the magus. The spell says you use your iterative attacks, meaning you would not get to attack normally as well.
I realize force is a powerful damage type, but the damage isn't that great.
There are plenty of creatures with resistance to this spell in the form of spell resistance. Golems are one creature type that are immune to it.
EDIT: Added a comparison table for damage.
Level 4 - INT 16, +2 Scimitar (including arcana pool)
Magic Missile = 2d4+2 = 7 average
Force Slash = 1d6+5 = 8.5 average with a roll to hit
Level 5 - INT 16, +3 Scimitar (including arcana pool)
Magic Missile = 3d4+3 = 10.5 average
Force Slash = 1d6+6 = 9.5 average with a roll to hit
Level 6 - INT 18, +3 Scimitar (including arcana pool)
Magic Missile = 3d4+3 = 10.5 average
Force Slash = 1d6+7 = 10.5 average with a roll to hit
Level 7 - INT 18, +3 Scimitar (including arcana pool)
Magic Missile = 4d4+4 = 14 average
Force Slash = 1d6+7 = 10.5 average with a roll to hit
Level 8 - INT 18, +4 Scimitar (including arcana pool)
Magic Missile = 4d4+4 = 14 average
Force Slash = 2 * 1d6+8 = 23 average with a roll to hit
Level 9 - INT 18, +4 Scimitar (including arcana pool)
Magic Missile = 5d4+5 = 17.5 average
Force Slash = 2 * 1d6+8 = 23 average with a roll to hit
| SnowHeart |
Personally, I think it's still too much but not completely broken. In reference, I'm thinking of two spells from 3.5, Wraithstrike (3rd) and Blood Wind (1st). One turned attacks into touch attacks an the other turned natural melee attacks into thrown (ranged) attacks. In a fashion this does both and with force damage no less (no immunity for you!). It's too much, IMO, for a second level spell.
Query whether it's also trying to make the magus into a Swiss army knife but if that's your gaming preference, go for it.
| MrSin |
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MrSin wrote:Have you ever heard of a proper home campaign without a healthy serving of demon, with perhaps a couple of layers of devil sandwiched in between?LazarX wrote:You're forgetting a major consideration here. It's Year of the Demon. you're in the WorldWound fighting demonic nastiness.So... How does this affect a guys homebrew? Did they say they were only fighting demons or something?
You won't like me for it, but yes. Oddly enough I don't like demons that much. The real monster is man dontcha' know. Personal taste.
And yeah, force damage is measured in D4's a lot of the time to reduce the damage and make up for being able to bypass darn near everything you'll ever fight. I think you can count the number of monsters in 3.5 immune to force on one hand.
| Orthos |
LazarX wrote:You won't like me for it, but yes.MrSin wrote:Have you ever heard of a proper home campaign without a healthy serving of demon, with perhaps a couple of layers of devil sandwiched in between?LazarX wrote:You're forgetting a major consideration here. It's Year of the Demon. you're in the WorldWound fighting demonic nastiness.So... How does this affect a guys homebrew? Did they say they were only fighting demons or something?
Same - I used fiends sparingly in the first two campaigns I ran. The first one that used them heavily in my group was Savage Tide.
| Arlandor |
I might make it something like this:
Force Slash
School: evocation [force]; Level: magus 2
Casting Time: 1 standard action
Components: V, S, F
Range: close (25 ft. + 5 ft./2 levels)
Targets: up to four creatures, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: none; Spell Resistance: yesA blade of pure force flies from your weapon, dealing force damage equal to your weapon's damage die + Int with a successful ranged touch attack. At 6th level, and every five levels thereafter, you may make an additional attack. These attacks are made simultaneously. The critical threat range for these attacks is equal to that of your weapon, but the critical multiplier is only x2. You may apply your weapon's enhancement bonus (if any) to the attack and damage rolls, but you may not add other weapon special abilities (such as Keen or Flaming), nor may you apply any feats pertaining to the weapon (such as Improved Critical or Weapon Focus).
This spell requires a light or one-handed slashing weapon, used for the attack, as a focus.
I like it, I think it strikes a pretty good balance.